// texture pigment {} attribute // create a smooth color gradation map color_map { // [ END_VAL color red R green G blue B filter F transmit T] [ 0.1 color red 0.0 green 0.0 blue 0.0] [ 0.3 color red 0.8 green 0.4 blue 0.2] [ 0.5 color red 0.0 green 0.0 blue 0.0] [ 0.7 color red 0.0 green 0.0 blue 0.8 filter 0.5] [ 1.0 color red 0.8 green 0.8 blue 0.8 filter 1.0] // (---alternative form---) //[ 1.0 color rgbf <0.8, 0.8, 0.8, 1.0> ] } // color_map