// extrude a closed 2-D shape along an axis prism { linear_sweep // or conic_sweep for tapering to a point linear_spline // linear_spline | quadratic_spline | cubic_spline | bezier_spline -0.5, // height 1 0.5, // height 2 10, // number of points // (--- the points ---) < 0.2, -1.0>, < 0.2, 0.2>, < 1.0, -0.2>, < 1.0, 0.2>, < 0.2, 1.0>, <-0.2, 1.0>, <-1.0, 0.2>, <-1.0, -0.2>, <-0.2, 0.2>, <-0.2, -1.0> // , <0.2, 0.2> // match 2nd point, if quadratic_spline add this // , <0.2, -1.0> // match 1st point, if cubic_spline add this as well as the other // [open] // [sturm] }