// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.6 // Desc: Checkered Floor Example // Date: mm/dd/yy // Auth: ? // #version 3.6; #include "colors.inc" global_settings { assumed_gamma 1.0 max_trace_level 5 } // ---------------------------------------- camera { location <0.0, 0.5, -4.0> direction 1.5*z right x*image_width/image_height look_at <0.0, 0.0, 0.0> } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1> // light's color translate <-30, 30, -30> } // ---------------------------------------- plane { // checkered floor y, -1 texture { pigment { checker color rgb 1 color blue 1 scale 0.5 } finish{ diffuse 0.8 ambient 0.1 } } } sphere { // reflective sphere 0.0, 1 texture { pigment { color rgb <0.8,0.8,1.0> } finish{ diffuse 0.3 ambient 0.0 specular 0.6 reflection { 0.8 metallic } conserve_energy } } }