<root SourceEngineVersion="3.0" SourceEngine="BFD3" timeformat="ticks" ppqn="1000000" loop="false" loopstart="0" loopend="4000000" timesig="4/4" bpm="105" PresetName="CHIMP Vista on the 70s" ActivePanelID="1" ActiveBrowserID="0" IsBrowserVisible="true" IsKPIVisible="false" IsPaletteVisible="true" selected_slot="2">
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        <VString name="kit_user_text" string="" />
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        <VString name="kit_slot_1">Ludwig/Snare Chrome 14x5 Stick</VString>
        <VString name="kit_slot_2">Paiste/Hihat Signature 15 Stick</VString>
        <VString name="kit_slot_3">Ludwig/Tom Floor2 18x16 Stick</VString>
        <VString name="kit_slot_4">Ludwig/Tom Floor 16x16 Stick</VString>
        <VString name="kit_slot_5">Ludwig/Tom Mid 14x10 Stick</VString>
        <VString name="kit_slot_6">Paiste/Crash Signature 14 Stick</VString>
        <VString name="kit_slot_7">Paiste/Crash Signature 16 Stick</VString>
        <VString name="kit_slot_8">Paiste/Ride Signature Dark 20 Stick</VString>
        <VString name="kit_slot_9">Percussion/LP Tambourine on Hihat</VString>
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        <VString name="kit_slot_11" string="" />
        <VString name="kit_slot_12" string="" />
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        <VString name="kit_slot_16" string="" />
        <VString name="kit_slot_17" string="" />
        <VString name="kit_slot_18" string="" />
        <VString name="kit_slot_19" string="" />
        <VString name="kit_slot_20" string="" />
        <VString name="kit_slot_21" string="" />
        <VString name="kit_slot_22" string="" />
        <VString name="kit_slot_23" string="" />
        <VString name="kit_slot_24" string="" />
        <VString name="kit_slot_25" string="" />
        <VString name="kit_slot_26" string="" />
        <VString name="kit_slot_27" string="" />
        <VString name="kit_slot_28" string="" />
        <VString name="kit_slot_29" string="" />
        <VString name="kit_slot_30" string="" />
        <VString name="kit_slot_31" string="" />
        <VString name="kit_slot_32" string="" />
        <VString name="kit_slot_33" string="" />
        <VString name="kit_slot_34" string="" />
        <VString name="kit_slot_35" string="" />
        <VString name="kit_slot_36" string="" />
        <VString name="kit_slot_37" string="" />
        <VString name="kit_slot_38" string="" />
        <VString name="kit_slot_39" string="" />
        <VString name="kit_slot_40" string="" />
        <VString name="kit_slot_41" string="" />
        <VString name="kit_slot_42" string="" />
        <VString name="kit_slot_43" string="" />
        <VString name="kit_slot_44" string="" />
        <VString name="kit_slot_45" string="" />
        <VString name="kit_slot_46" string="" />
        <VString name="kit_slot_47" string="" />
        <VString name="kit_slot_48" string="" />
        <VString name="kit_slot_49" string="" />
        <VString name="kit_slot_50" string="" />
        <VString name="kit_slot_51" string="" />
        <VString name="kit_slot_52" string="" />
        <VString name="kit_slot_53" string="" />
        <VString name="kit_slot_54" string="" />
        <VString name="kit_slot_55" string="" />
        <VString name="kit_slot_56" string="" />
        <VString name="kit_slot_57" string="" />
        <VString name="kit_slot_58" string="" />
        <VString name="kit_slot_59" string="" />
        <VString name="kit_slot_60" string="" />
        <VString name="kit_slot_61" string="" />
        <VString name="kit_slot_62" string="" />
        <VString name="kit_slot_63" string="" />
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                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.769231" chanType="2" micID="2" slotID="1" chanName="SnareTop2" userChanName="Snare2 Top" stereo="false" output="KP01Mix" outputID="99" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.5" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="true" stereo="false" effect="EQ" presetName="Deep Snare">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="LF-Bell" type="string" value="on" />
                        <VValue name="LF-Freq" type="string" value="111.00 Hz" />
                        <VValue name="LF-Gain" type="string" value="5.530 dB" />
                        <VValue name="LF-In" type="string" value="on" />
                        <VValue name="LMF-Q" type="string" value="2.220" />
                        <VValue name="LMF-Freq" type="string" value="267.00 Hz" />
                        <VValue name="LMF-Gain" type="string" value="3.950 dB" />
                        <VValue name="LMF-In" type="string" value="off" />
                        <VValue name="HMF-Q" type="string" value="1.140" />
                        <VValue name="HMF-Freq" type="string" value="1.68 kHz" />
                        <VValue name="HMF-Gain" type="string" value="1.790 dB" />
                        <VValue name="HMF-In" type="string" value="on" />
                        <VValue name="HF-Bell" type="string" value="on" />
                        <VValue name="HF-Freq" type="string" value="5.57 kHz" />
                        <VValue name="HF-Gain" type="string" value="2.250 dB" />
                        <VValue name="HF-In" type="string" value="on" />
                        <VValue name="Sidechain" type="string" value="off" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="true" stereo="false" effect="Comp Chan" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="Input" type="string" value="1.8 dB" />
                        <VValue name="Attack" type="string" value="330 us" />
                        <VValue name="Release" type="string" value="50.0 ms" />
                        <VValue name="Ratio" type="string" value="4" />
                        <VValue name="Output" type="string" value="-2.7 dB" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0" chanType="2" micID="1" slotID="1" chanName="SnareTop1" userChanName="Snare Top" stereo="false" output="KP01Mix" outputID="99" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.5" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.692308" chanType="2" micID="0" slotID="1" chanName="SnareBot" userChanName="Snare Bottom" stereo="false" output="KP01Mix" outputID="99" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.5" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="true" stereo="false" effect="Filter" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="HPIn" type="string" value="on" />
                        <VValue name="HPFreq" type="string" value="159.00 Hz" />
                        <VValue name="LPIn" type="string" value="off" />
                        <VValue name="LPFreq" type="string" value="35.00 kHz" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="true" stereo="false" effect="Comp Chan" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="Input" type="string" value="5.1 dB" />
                        <VValue name="Attack" type="string" value="600 us" />
                        <VValue name="Release" type="string" value="50.0 ms" />
                        <VValue name="Ratio" type="string" value="4" />
                        <VValue name="Output" type="string" value="0.0 dB" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.8" chanType="3" micID="-1" slotID="1" chanName="KP01Mix" userChanName="Snare" stereo="false" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.5" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.623077" chanType="2" micID="0" slotID="3" chanName="Low Tom" userChanName="Low Tom" stereo="false" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.2" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.638462" chanType="2" micID="1" slotID="3" chanName="Tom Bot" userChanName="Tom Bot" stereo="false" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.2" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.607692" chanType="2" micID="0" slotID="4" chanName="Mid Tom" userChanName="Mid Tom" stereo="false" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.4" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.623077" chanType="2" micID="1" slotID="4" chanName="Tom Bot" userChanName="Tom Bot" stereo="false" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.4" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.623077" chanType="2" micID="0" slotID="5" chanName="High Tom" userChanName="High Tom" stereo="false" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.6" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.623077" chanType="2" micID="1" slotID="5" chanName="Tom Bot" userChanName="Tom Bot" stereo="false" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.6" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.461538" chanType="2" micID="0" slotID="2" chanName="Hihat" userChanName="Hihat" stereo="false" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.65" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="true" stereo="false" effect="Filter" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="HPIn" type="string" value="on" />
                        <VValue name="HPFreq" type="string" value="114.00 Hz" />
                        <VValue name="LPIn" type="string" value="off" />
                        <VValue name="LPFreq" type="string" value="35.00 kHz" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="true" stereo="false" effect="EQ" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="LF-Bell" type="string" value="off" />
                        <VValue name="LF-Freq" type="string" value="200.00 Hz" />
                        <VValue name="LF-Gain" type="string" value="0 dB" />
                        <VValue name="LF-In" type="string" value="off" />
                        <VValue name="LMF-Q" type="string" value="1.000" />
                        <VValue name="LMF-Freq" type="string" value="315.00 Hz" />
                        <VValue name="LMF-Gain" type="string" value="3.650 dB" />
                        <VValue name="LMF-In" type="string" value="on" />
                        <VValue name="HMF-Q" type="string" value="1.140" />
                        <VValue name="HMF-Freq" type="string" value="1.86 kHz" />
                        <VValue name="HMF-Gain" type="string" value="2.980 dB" />
                        <VValue name="HMF-In" type="string" value="off" />
                        <VValue name="HF-Bell" type="string" value="off" />
                        <VValue name="HF-Freq" type="string" value="4.00 kHz" />
                        <VValue name="HF-Gain" type="string" value="0 dB" />
                        <VValue name="HF-In" type="string" value="off" />
                        <VValue name="Sidechain" type="string" value="off" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="true" stereo="false" effect="Drive" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="Mode" type="string" value="OpAmp" />
                        <VValue name="Drive" type="string" value="11.9 dB" />
                        <VValue name="HPFreq" type="string" value="10.00 Hz" />
                        <VValue name="LPFreq" type="string" value="22.00 kHz" />
                        <VValue name="Dirty" type="string" value="0.0 dB" />
                        <VValue name="Clean" type="string" value="0.0 dB" />
                        <VValue name="Tone" type="string" value="15.10 kHz" />
                        <VValue name="Wet Mix" type="string" value="34 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0" chanType="2" micID="1" slotID="2" chanName="HiHat" userChanName="HiHat" stereo="false" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.65" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.384615" chanType="2" micID="0" slotID="8" chanName="Ride 1" userChanName="Ride 1" stereo="false" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.15" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="true" stereo="false" effect="Filter" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="HPIn" type="string" value="on" />
                        <VValue name="HPFreq" type="string" value="131.00 Hz" />
                        <VValue name="LPIn" type="string" value="off" />
                        <VValue name="LPFreq" type="string" value="35.00 kHz" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="true" stereo="false" effect="EQ" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="LF-Bell" type="string" value="off" />
                        <VValue name="LF-Freq" type="string" value="200.00 Hz" />
                        <VValue name="LF-Gain" type="string" value="0 dB" />
                        <VValue name="LF-In" type="string" value="off" />
                        <VValue name="LMF-Q" type="string" value="0.720" />
                        <VValue name="LMF-Freq" type="string" value="404.00 Hz" />
                        <VValue name="LMF-Gain" type="string" value="-4.880 dB" />
                        <VValue name="LMF-In" type="string" value="on" />
                        <VValue name="HMF-Q" type="string" value="0.940" />
                        <VValue name="HMF-Freq" type="string" value="3.61 kHz" />
                        <VValue name="HMF-Gain" type="string" value="1.740 dB" />
                        <VValue name="HMF-In" type="string" value="on" />
                        <VValue name="HF-Bell" type="string" value="off" />
                        <VValue name="HF-Freq" type="string" value="4.00 kHz" />
                        <VValue name="HF-Gain" type="string" value="0 dB" />
                        <VValue name="HF-In" type="string" value="off" />
                        <VValue name="Sidechain" type="string" value="off" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.8" chanType="2" micID="0" slotID="9" chanName="Tambourine" userChanName="Tambourine" stereo="false" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.645556" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="false" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.476923" chanType="1" micID="0" slotID="-1" chanName="OH" userChanName="OH" stereo="true" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.5" recArmed="false" distance="0" width="0.5" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="true" stereo="true" effect="Filter" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="HPIn" type="string" value="on" />
                        <VValue name="HPFreq" type="string" value="200.00 Hz" />
                        <VValue name="LPIn" type="string" value="off" />
                        <VValue name="LPFreq" type="string" value="35.00 kHz" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="true" stereo="true" effect="EQ" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="LF-Bell" type="string" value="off" />
                        <VValue name="LF-Freq" type="string" value="200.00 Hz" />
                        <VValue name="LF-Gain" type="string" value="0 dB" />
                        <VValue name="LF-In" type="string" value="off" />
                        <VValue name="LMF-Q" type="string" value="1.180" />
                        <VValue name="LMF-Freq" type="string" value="628.00 Hz" />
                        <VValue name="LMF-Gain" type="string" value="3.890 dB" />
                        <VValue name="LMF-In" type="string" value="on" />
                        <VValue name="HMF-Q" type="string" value="1.000" />
                        <VValue name="HMF-Freq" type="string" value="1.96 kHz" />
                        <VValue name="HMF-Gain" type="string" value="4.370 dB" />
                        <VValue name="HMF-In" type="string" value="off" />
                        <VValue name="HF-Bell" type="string" value="off" />
                        <VValue name="HF-Freq" type="string" value="4.00 kHz" />
                        <VValue name="HF-Gain" type="string" value="0 dB" />
                        <VValue name="HF-In" type="string" value="off" />
                        <VValue name="Sidechain" type="string" value="off" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="true" stereo="true" effect="Comp Chan" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="Input" type="string" value="14.1 dB" />
                        <VValue name="Attack" type="string" value="280 us" />
                        <VValue name="Release" type="string" value="50.0 ms" />
                        <VValue name="Ratio" type="string" value="12" />
                        <VValue name="Output" type="string" value="0.6 dB" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="true" gain="0" chanType="1" micID="1" slotID="-1" chanName="Room" userChanName="Room" stereo="true" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.5" recArmed="false" distance="0" width="0.5" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="true" gain="0" chanType="1" micID="2" slotID="-1" chanName="Amb3" userChanName="Amb3" stereo="true" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.5" recArmed="false" distance="0" width="0.5" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.446154" chanType="1" micID="0" slotID="-1" chanName="Room2" userChanName="Room2" stereo="true" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.5" recArmed="false" distance="0" width="0.5" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="true" stereo="true" effect="Filter" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="HPIn" type="string" value="on" />
                        <VValue name="HPFreq" type="string" value="162.00 Hz" />
                        <VValue name="LPIn" type="string" value="on" />
                        <VValue name="LPFreq" type="string" value="15.40 kHz" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="true" stereo="true" effect="Comp Chan" presetName="default">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="Input" type="string" value="13.5 dB" />
                        <VValue name="Attack" type="string" value="530 us" />
                        <VValue name="Release" type="string" value="50.0 ms" />
                        <VValue name="Ratio" type="string" value="20" />
                        <VValue name="Output" type="string" value="0.0 dB" />
                        <VValue name="Wet Mix" type="string" value="100 %" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="true" stereo="true" effect="Breverb Room" presetName="default">
                        <VValue name="Active" type="string" value="1.000000" />
                        <VValue name="Mix" type="string" value="0.265000" />
                        <VValue name="Time" type="string" value="0.229500" />
                        <VValue name="Predelay" type="string" value="0.000000" />
                        <VValue name="Diffusion" type="string" value="1.000000" />
                        <VValue name="Low" type="string" value="0.616667" />
                        <VValue name="High" type="string" value="0.450000" />
                        <VValue name="Size" type="string" value="0.180000" />
                        <VValue name="Decay" type="string" value="0.810417" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="true" gain="0" chanType="1" micID="0" slotID="-1" chanName="OH2" userChanName="OH2" stereo="true" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.5" recArmed="false" distance="0" width="0.5" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
            <BFD2MixerChan solo="false" soloIsolate="false" mute="false" gain="0.8" chanType="4" micID="-1" slotID="-1" chanName="Master" userChanName="Master" stereo="true" output="Master" outputID="0" outputToSideChain="false" phaseInvert="false" inputMainTrim="0.8" inputSideTrim="0.8" inputBleedTrim="0.8" pan="0.5" recArmed="false" fxPower="true">
                <BFD2MixerChanGUIState name="guiState" expanded="false" mode="0" mixDownExpanded="false" expTabIndex="0" />
                <VObjectArray name="Effects" count="6">
                    <BFD2MixerChanEffect active="true" stereo="true" effect="Comp Bus" presetName="Drum parallel">
                        <VValue name="Active" type="string" value="On" />
                        <VValue name="Threshold" type="string" value="-14.000 dB" />
                        <VValue name="Attack" type="string" value="10 ms" />
                        <VValue name="Ratio" type="string" value="4" />
                        <VValue name="Release" type="string" value="0.1 s" />
                        <VValue name="Makeup" type="string" value="0dB" />
                        <VValue name="Wet Mix" type="string" value="38 %" />
                        <VValue name="ExtSidechain" type="string" value="off" />
                        <VValue name="SidechainHP" type="string" value="297.0 Hz" />
                        <VValue name="AnalogLimit" type="string" value="on" />
                    </BFD2MixerChanEffect>
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                    <BFD2MixerChanEffect active="false" stereo="true" effect="" presetName="" />
                </VObjectArray>
                <VObjectArray name="Sends" count="4">
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                    <BFD2MixerChanSend side_chain="false" send_level="0.8" active="false" dest_chan_name="" send_from="PostFader" />
                </VObjectArray>
            </BFD2MixerChan>
        </VObjectArray>
    </BFD2Mixer>
    <BFD2MidiMap name="bfd2_midi_map" SourceEngine="BFD3" info_inhrt="false" info_path="/Library/Application Support/FXpansion/BFD3/System/Maps/BFD 3.0.bfd3map" info_photo="/Library/Application Support/FXpansion/BFD3/System/Maps/BFD 3.0.png" info_name="BFD 3.0" HihatAutoPedal="false" HihatAutoSplash="false" HihatVariableMode="false" HihatTransitionModel="false" ChokeOnAftertouch="true">
        <VObjectArray name="midi_note_0" count="0" />
        <VObjectArray name="midi_note_1" count="0" />
        <VObjectArray name="midi_note_2" count="0" />
        <VObjectArray name="midi_note_3" count="0" />
        <VObjectArray name="midi_note_4" count="0" />
        <VObjectArray name="midi_note_5" count="0" />
        <VObjectArray name="midi_note_6" count="0" />
        <VObjectArray name="midi_note_7" count="0" />
        <VObjectArray name="midi_note_8" count="0" />
        <VObjectArray name="midi_note_9" count="0" />
        <VObjectArray name="midi_note_10" count="0" />
        <VObjectArray name="midi_note_11" count="0" />
        <VObjectArray name="midi_note_12" count="0" />
        <VObjectArray name="midi_note_13" count="0" />
        <VObjectArray name="midi_note_14" count="0" />
        <VObjectArray name="midi_note_15" count="0" />
        <VObjectArray name="midi_note_16" count="0" />
        <VObjectArray name="midi_note_17" count="0" />
        <VObjectArray name="midi_note_18" count="0" />
        <VObjectArray name="midi_note_19" count="0" />
        <VObjectArray name="midi_note_20" count="0" />
        <VObjectArray name="midi_note_21" count="0" />
        <VObjectArray name="midi_note_22" count="0" />
        <VObjectArray name="midi_note_23" count="0" />
        <VObjectArray name="midi_note_24" count="1">
            <MIDIMapElement note="24" isgrv="false" minCC="0" maxCC="1" curve="0" minInCC="0" maxInCC="1" inGate="false">
                <RequestedArticulationID name="req_artic" slot="0" artic="0" />
            </MIDIMapElement>
        </VObjectArray>
        <VObjectArray name="midi_note_25" count="1">
            <MIDIMapElement note="25" isgrv="false" minCC="0" maxCC="1" curve="0" minInCC="0" maxInCC="1" inGate="false">
                <RequestedArticulationID name="req_artic" slot="1" artic="4" />
            </MIDIMapElement>
        </VObjectArray>
        <VObjectArray name="midi_note_26" count="1">
            <MIDIMapElement note="26" isgrv="false" minCC="0" maxCC="1" curve="0" minInCC="0" maxInCC="1" inGate="false">
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