<root timeformat="ticks" ppqn="1000000">
    <BFD2GrooveBundle name="bundle">
        <BFD2GrooveBundleInfo name="info" info_library="Zildjian Artist" info_author="Zildjian" info_name="Steve Misamore - 05 - Tommy Rock" info_authurl="platinumsamples" info_photo="Zildjian.tga" info_rating="3" bpm="120" genre="Rock" timesig="4/4">
            <VObjectArray name="grooves" count="0" />
        </BFD2GrooveBundleInfo>
        <VDictionary name="grooves" version="2" count="15">
            <VDictionaryPair>
                <VValue type="int" value="60" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 01.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 01" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="26">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.637795" />
                            <BFD2GrooveHit pos="9062" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="500833" len="104" kpslot="3" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="989687" len="104" kpslot="3" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="1003333" len="104" kpslot="1" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="1515625" len="104" kpslot="3" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="1984687" len="104" kpslot="3" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="2004583" len="104" kpslot="0" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="2509791" len="104" kpslot="3" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="2988333" len="104" kpslot="3" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="2994062" len="104" kpslot="1" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="3493437" len="104" kpslot="3" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="3783645" len="104" kpslot="5" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="4000625" len="104" kpslot="0" kpartic="0" vel="0.645669" />
                            <BFD2GrooveHit pos="4018437" len="104" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="4504687" len="104" kpslot="3" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="5010729" len="104" kpslot="1" kpartic="0" vel="0.889764" />
                            <BFD2GrooveHit pos="5034375" len="104" kpslot="3" kpartic="0" vel="0.748031" />
                            <BFD2GrooveHit pos="5505208" len="104" kpslot="3" kpartic="0" vel="0.535433" />
                            <BFD2GrooveHit pos="5990416" len="104" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="5995104" len="104" kpslot="0" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="6519583" len="104" kpslot="3" kpartic="0" vel="0.622047" />
                            <BFD2GrooveHit pos="7000625" len="104" kpslot="3" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="7013125" len="104" kpslot="1" kpartic="0" vel="0.944882" />
                            <BFD2GrooveHit pos="7506041" len="104" kpslot="3" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="7767291" len="104" kpslot="5" kpartic="0" vel="0.771654" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="61" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 02.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 02" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="26">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="9062" len="104" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="494687" len="104" kpslot="3" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="986666" len="104" kpslot="3" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="999479" len="104" kpslot="1" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="1492812" len="104" kpslot="3" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="1991562" len="104" kpslot="3" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="1993437" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="2486354" len="104" kpslot="3" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="2991145" len="104" kpslot="1" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="2999687" len="104" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="3500208" len="104" kpslot="3" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="3742395" len="104" kpslot="5" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="3996979" len="104" kpslot="0" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="4003020" len="104" kpslot="4" kpartic="0" vel="0.748031" />
                            <BFD2GrooveHit pos="4484895" len="104" kpslot="3" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="4997604" len="104" kpslot="1" kpartic="0" vel="0.92126" />
                            <BFD2GrooveHit pos="5012916" len="104" kpslot="3" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="5471770" len="104" kpslot="3" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="5998541" len="104" kpslot="3" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="6001250" len="104" kpslot="0" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="6283645" len="104" kpslot="5" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="6505833" len="104" kpslot="4" kpartic="0" vel="0.92126" />
                            <BFD2GrooveHit pos="6997395" len="104" kpslot="1" kpartic="0" vel="0.874016" />
                            <BFD2GrooveHit pos="7496770" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="7749895" len="104" kpslot="1" kpartic="0" vel="0.889764" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="62" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 03.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 03" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="27">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="18125" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="488229" len="104" kpslot="3" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="1000104" len="104" kpslot="1" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="1488437" len="104" kpslot="3" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="1503437" len="104" kpslot="0" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="1739062" len="104" kpslot="5" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="1988854" len="104" kpslot="4" kpartic="0" vel="0.905512" />
                            <BFD2GrooveHit pos="2255729" len="104" kpslot="5" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="2499479" len="104" kpslot="3" kpartic="0" vel="0.905512" />
                            <BFD2GrooveHit pos="2745833" len="104" kpslot="0" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="2994583" len="104" kpslot="1" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="3517395" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="3987812" len="104" kpslot="0" kpartic="0" vel="0.748031" />
                            <BFD2GrooveHit pos="4004583" len="104" kpslot="3" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="4505104" len="104" kpslot="3" kpartic="0" vel="0.622047" />
                            <BFD2GrooveHit pos="4987187" len="104" kpslot="3" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="4995937" len="104" kpslot="1" kpartic="3" vel="0.889764" />
                            <BFD2GrooveHit pos="5516979" len="104" kpslot="3" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="5736041" len="104" kpslot="1" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="5980312" len="104" kpslot="3" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="6002812" len="104" kpslot="0" kpartic="0" vel="0.787402" />
                            <BFD2GrooveHit pos="6246666" len="104" kpslot="5" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="6487812" len="104" kpslot="3" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="6744791" len="104" kpslot="0" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="6997187" len="104" kpslot="1" kpartic="0" vel="0.874016" />
                            <BFD2GrooveHit pos="7488541" len="104" kpslot="3" kpartic="0" vel="0.748031" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="63" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 04.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 04" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="28">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="5000" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="510000" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="988437" len="104" kpslot="1" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="1023437" len="104" kpslot="3" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="1493645" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="1752187" len="104" kpslot="1" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="1987604" len="104" kpslot="3" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="2000833" len="104" kpslot="0" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="2257604" len="104" kpslot="5" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="2499791" len="104" kpslot="3" kpartic="0" vel="0.897638" />
                            <BFD2GrooveHit pos="2750833" len="104" kpslot="0" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="3011770" len="104" kpslot="1" kpartic="0" vel="0.850394" />
                            <BFD2GrooveHit pos="3507916" len="104" kpslot="3" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="3996041" len="104" kpslot="3" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="4006354" len="104" kpslot="0" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="4497604" len="104" kpslot="3" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="4976145" len="104" kpslot="1" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="4997291" len="104" kpslot="3" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="5500520" len="104" kpslot="0" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="5516770" len="104" kpslot="3" kpartic="0" vel="0.874016" />
                            <BFD2GrooveHit pos="5757500" len="104" kpslot="1" kpartic="0" vel="0.622047" />
                            <BFD2GrooveHit pos="6006979" len="104" kpslot="3" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="6276875" len="104" kpslot="5" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="6515104" len="104" kpslot="4" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="6741041" len="104" kpslot="0" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="7003750" len="104" kpslot="1" kpartic="0" vel="0.92126" />
                            <BFD2GrooveHit pos="7502291" len="104" kpslot="3" kpartic="0" vel="0.897638" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="64" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 05.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 05" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="27">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="13645" len="104" kpslot="3" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="503125" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="991145" len="104" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="1502291" len="104" kpslot="3" kpartic="0" vel="0.787402" />
                            <BFD2GrooveHit pos="1751875" len="104" kpslot="1" kpartic="0" vel="0.92126" />
                            <BFD2GrooveHit pos="2006041" len="104" kpslot="0" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="2014166" len="104" kpslot="3" kpartic="0" vel="0.787402" />
                            <BFD2GrooveHit pos="2233854" len="104" kpslot="5" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="2500000" len="104" kpslot="4" kpartic="0" vel="0.850394" />
                            <BFD2GrooveHit pos="2752604" len="104" kpslot="0" kpartic="0" vel="0.677165" />
                            <BFD2GrooveHit pos="2996458" len="104" kpslot="1" kpartic="3" vel="0.850394" />
                            <BFD2GrooveHit pos="3503229" len="104" kpslot="3" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="3980208" len="104" kpslot="3" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="3998645" len="104" kpslot="0" kpartic="0" vel="0.661417" />
                            <BFD2GrooveHit pos="4494479" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="4983125" len="104" kpslot="1" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="5008645" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="5499062" len="104" kpslot="3" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="5747395" len="104" kpslot="1" kpartic="3" vel="0.984252" />
                            <BFD2GrooveHit pos="5997812" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="6000520" len="104" kpslot="0" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="6231041" len="104" kpslot="5" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="6495937" len="104" kpslot="4" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="6755833" len="104" kpslot="0" kpartic="0" vel="0.574803" />
                            <BFD2GrooveHit pos="6999479" len="104" kpslot="1" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="7506875" len="104" kpslot="3" kpartic="0" vel="0.850394" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="65" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 06.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 06" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="26">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="13645" len="104" kpslot="3" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="495000" len="104" kpslot="3" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="976250" len="104" kpslot="3" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="1008750" len="104" kpslot="1" kpartic="3" vel="0.92126" />
                            <BFD2GrooveHit pos="1483229" len="104" kpslot="3" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="1764270" len="104" kpslot="5" kpartic="0" vel="0.661417" />
                            <BFD2GrooveHit pos="1989166" len="104" kpslot="4" kpartic="0" vel="0.897638" />
                            <BFD2GrooveHit pos="1996875" len="104" kpslot="0" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="2499791" len="104" kpslot="3" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="3000104" len="104" kpslot="1" kpartic="0" vel="0.92126" />
                            <BFD2GrooveHit pos="3006562" len="104" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="3498125" len="104" kpslot="3" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="3983645" len="104" kpslot="4" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="3998541" len="104" kpslot="0" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="4476354" len="104" kpslot="3" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="4996562" len="104" kpslot="1" kpartic="3" vel="0.952756" />
                            <BFD2GrooveHit pos="4999895" len="104" kpslot="3" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="5484270" len="104" kpslot="3" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="5745312" len="104" kpslot="5" kpartic="0" vel="0.787402" />
                            <BFD2GrooveHit pos="5994062" len="104" kpslot="4" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="5999687" len="104" kpslot="0" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="6510520" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="6996770" len="104" kpslot="1" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="6999479" len="104" kpslot="3" kpartic="0" vel="0.850394" />
                            <BFD2GrooveHit pos="7495729" len="104" kpslot="3" kpartic="0" vel="0.76378" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="66" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 07.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 07" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="28">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="13645" len="104" kpslot="4" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="519375" len="104" kpslot="3" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="987291" len="104" kpslot="1" kpartic="0" vel="0.944882" />
                            <BFD2GrooveHit pos="1004270" len="104" kpslot="3" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="1509375" len="104" kpslot="3" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="1758020" len="104" kpslot="5" kpartic="0" vel="0.661417" />
                            <BFD2GrooveHit pos="1980000" len="104" kpslot="0" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="2019062" len="104" kpslot="4" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="2495312" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="2981875" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="2998333" len="104" kpslot="1" kpartic="3" vel="0.84252" />
                            <BFD2GrooveHit pos="3517500" len="104" kpslot="3" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="3744791" len="104" kpslot="5" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="3999479" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="4000625" len="104" kpslot="4" kpartic="0" vel="0.952756" />
                            <BFD2GrooveHit pos="4500625" len="104" kpslot="3" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="4994479" len="104" kpslot="1" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="5023437" len="104" kpslot="3" kpartic="0" vel="0.787402" />
                            <BFD2GrooveHit pos="5478437" len="104" kpslot="3" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="5990104" len="104" kpslot="1" kpartic="0" vel="0.913386" />
                            <BFD2GrooveHit pos="5998958" len="104" kpslot="4" kpartic="0" vel="0.944882" />
                            <BFD2GrooveHit pos="6007812" len="104" kpslot="0" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="6482395" len="104" kpslot="3" kpartic="0" vel="0.637795" />
                            <BFD2GrooveHit pos="6994270" len="104" kpslot="3" kpartic="0" vel="0.787402" />
                            <BFD2GrooveHit pos="7000208" len="104" kpslot="1" kpartic="3" vel="0.889764" />
                            <BFD2GrooveHit pos="7505208" len="104" kpslot="3" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="7773333" len="104" kpslot="5" kpartic="0" vel="0.740157" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="67" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 08.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 08" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="27">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="13645" len="104" kpslot="4" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="482500" len="104" kpslot="3" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="999583" len="104" kpslot="3" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="1001041" len="104" kpslot="1" kpartic="3" vel="0.913386" />
                            <BFD2GrooveHit pos="1518020" len="104" kpslot="3" kpartic="0" vel="0.748031" />
                            <BFD2GrooveHit pos="1973854" len="104" kpslot="0" kpartic="0" vel="0.622047" />
                            <BFD2GrooveHit pos="1998333" len="104" kpslot="4" kpartic="0" vel="0.708661" />
                            <BFD2GrooveHit pos="2479062" len="104" kpslot="3" kpartic="0" vel="0.787402" />
                            <BFD2GrooveHit pos="2997395" len="104" kpslot="3" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="2998645" len="104" kpslot="1" kpartic="3" vel="0.88189" />
                            <BFD2GrooveHit pos="3507604" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="3749375" len="104" kpslot="5" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="4000625" len="104" kpslot="4" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="4019270" len="104" kpslot="0" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="4506145" len="104" kpslot="3" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="4998229" len="104" kpslot="4" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="5002395" len="104" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="5498958" len="104" kpslot="3" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="5757395" len="104" kpslot="5" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="6001145" len="104" kpslot="4" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="6502708" len="104" kpslot="3" kpartic="0" vel="0.88189" />
                            <BFD2GrooveHit pos="6739375" len="104" kpslot="1" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="6981250" len="104" kpslot="4" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="6994270" len="104" kpslot="0" kpartic="0" vel="0.677165" />
                            <BFD2GrooveHit pos="7501250" len="104" kpslot="1" kpartic="0" vel="0.850394" />
                            <BFD2GrooveHit pos="7510625" len="104" kpslot="3" kpartic="0" vel="0.740157" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="68" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 09.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 09" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="26">
                            <BFD2GrooveHit pos="0" len="104" kpslot="4" kpartic="0" vel="0.874016" />
                            <BFD2GrooveHit pos="495520" len="104" kpslot="0" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="495625" len="104" kpslot="3" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="1000729" len="104" kpslot="1" kpartic="3" vel="0.889764" />
                            <BFD2GrooveHit pos="1015312" len="104" kpslot="4" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="1482812" len="104" kpslot="3" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="1984583" len="104" kpslot="4" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="1994270" len="104" kpslot="0" kpartic="0" vel="0.622047" />
                            <BFD2GrooveHit pos="2507916" len="104" kpslot="3" kpartic="0" vel="0.748031" />
                            <BFD2GrooveHit pos="2748750" len="104" kpslot="1" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="2995625" len="104" kpslot="4" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="3482395" len="104" kpslot="1" kpartic="3" vel="0.92126" />
                            <BFD2GrooveHit pos="3503854" len="104" kpslot="3" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="3995833" len="104" kpslot="0" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="4004270" len="104" kpslot="4" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="4510520" len="104" kpslot="3" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="5002291" len="104" kpslot="4" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="5008541" len="104" kpslot="1" kpartic="3" vel="0.850394" />
                            <BFD2GrooveHit pos="5491354" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="5993541" len="104" kpslot="4" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="5994895" len="104" kpslot="0" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="6515937" len="104" kpslot="3" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="6754687" len="104" kpslot="1" kpartic="0" vel="0.850394" />
                            <BFD2GrooveHit pos="6987708" len="104" kpslot="4" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="7485416" len="104" kpslot="3" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="7503958" len="104" kpslot="1" kpartic="3" vel="0.96063" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="69" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 10.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 10" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="26">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.559055" />
                            <BFD2GrooveHit pos="13645" len="104" kpslot="4" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="502500" len="104" kpslot="3" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="987291" len="104" kpslot="4" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="1000520" len="104" kpslot="1" kpartic="3" vel="0.897638" />
                            <BFD2GrooveHit pos="1488437" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="1758020" len="104" kpslot="1" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="1997916" len="104" kpslot="0" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="2016770" len="104" kpslot="4" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="2247083" len="104" kpslot="1" kpartic="3" vel="0.858268" />
                            <BFD2GrooveHit pos="2486770" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="2744375" len="104" kpslot="1" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="2982812" len="104" kpslot="5" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="3247083" len="104" kpslot="5" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="3497500" len="104" kpslot="4" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="3748958" len="104" kpslot="0" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="3999791" len="104" kpslot="3" kpartic="0" vel="0.889764" />
                            <BFD2GrooveHit pos="4509375" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="5002604" len="104" kpslot="1" kpartic="3" vel="0.937008" />
                            <BFD2GrooveHit pos="5491770" len="104" kpslot="3" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="5745000" len="104" kpslot="5" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="5978958" len="104" kpslot="4" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="6000416" len="104" kpslot="0" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="6499791" len="104" kpslot="3" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="6989791" len="104" kpslot="1" kpartic="3" vel="0.913386" />
                            <BFD2GrooveHit pos="7492500" len="104" kpslot="3" kpartic="0" vel="0.755906" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="70" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 11.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 11" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="21">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="500520" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="994375" len="104" kpslot="1" kpartic="3" vel="0.897638" />
                            <BFD2GrooveHit pos="1498020" len="104" kpslot="3" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="1745625" len="104" kpslot="5" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="1996666" len="104" kpslot="0" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="2484166" len="104" kpslot="4" kpartic="0" vel="0.850394" />
                            <BFD2GrooveHit pos="2995312" len="104" kpslot="1" kpartic="3" vel="0.84252" />
                            <BFD2GrooveHit pos="3487291" len="104" kpslot="3" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="3759166" len="104" kpslot="1" kpartic="0" vel="0.88189" />
                            <BFD2GrooveHit pos="3995312" len="104" kpslot="0" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="4500625" len="104" kpslot="3" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="4998645" len="104" kpslot="1" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="5501458" len="104" kpslot="3" kpartic="0" vel="0.850394" />
                            <BFD2GrooveHit pos="5766250" len="104" kpslot="5" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="5997291" len="104" kpslot="4" kpartic="0" vel="0.897638" />
                            <BFD2GrooveHit pos="6000312" len="104" kpslot="0" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="6490104" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="6995520" len="104" kpslot="1" kpartic="3" vel="0.84252" />
                            <BFD2GrooveHit pos="7488750" len="104" kpslot="3" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="7752395" len="104" kpslot="1" kpartic="0" vel="0.897638" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="71" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 12.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 12" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="15">
                                    <BFD2GrooveArtic articid="0" articname="Open tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="24">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.661417" />
                            <BFD2GrooveHit pos="505625" len="104" kpslot="3" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="998229" len="104" kpslot="1" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="1504270" len="104" kpslot="3" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="1745937" len="104" kpslot="5" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="1993333" len="104" kpslot="4" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="2003437" len="104" kpslot="0" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="2262500" len="104" kpslot="5" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="2488750" len="104" kpslot="3" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="2748333" len="104" kpslot="0" kpartic="0" vel="0.748031" />
                            <BFD2GrooveHit pos="3000000" len="104" kpslot="1" kpartic="3" vel="0.937008" />
                            <BFD2GrooveHit pos="3512916" len="104" kpslot="3" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="4003750" len="104" kpslot="0" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="4013645" len="104" kpslot="2" kpartic="10" vel="0.433071" />
                            <BFD2GrooveHit pos="4514270" len="104" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="4994895" len="104" kpslot="2" kpartic="10" vel="0.110236" />
                            <BFD2GrooveHit pos="5005833" len="104" kpslot="1" kpartic="0" vel="0.889764" />
                            <BFD2GrooveHit pos="5511250" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="5754062" len="104" kpslot="5" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="5999270" len="104" kpslot="0" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="6028541" len="104" kpslot="4" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="6495416" len="104" kpslot="3" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="7003333" len="104" kpslot="1" kpartic="3" vel="0.84252" />
                            <BFD2GrooveHit pos="7506666" len="104" kpslot="3" kpartic="0" vel="0.748031" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="72" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 13.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 13" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="22">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="509166" len="104" kpslot="3" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="987916" len="104" kpslot="1" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="1510000" len="104" kpslot="3" kpartic="0" vel="0.645669" />
                            <BFD2GrooveHit pos="1770520" len="104" kpslot="5" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="2000520" len="104" kpslot="0" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="2001041" len="104" kpslot="4" kpartic="0" vel="0.795276" />
                            <BFD2GrooveHit pos="2507187" len="104" kpslot="3" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="2995833" len="104" kpslot="1" kpartic="0" vel="0.850394" />
                            <BFD2GrooveHit pos="3493020" len="104" kpslot="3" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="3753541" len="104" kpslot="1" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="4006145" len="104" kpslot="0" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="4013333" len="104" kpslot="3" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="4494270" len="104" kpslot="3" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="5000625" len="104" kpslot="1" kpartic="0" vel="0.850394" />
                            <BFD2GrooveHit pos="5499166" len="104" kpslot="4" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="5767812" len="104" kpslot="5" kpartic="0" vel="0.787402" />
                            <BFD2GrooveHit pos="5995520" len="104" kpslot="0" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="6510833" len="104" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="7004479" len="104" kpslot="1" kpartic="3" vel="0.874016" />
                            <BFD2GrooveHit pos="7489583" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="7753854" len="104" kpslot="1" kpartic="0" vel="0.944882" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="73" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 14.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 14" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="25">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="6145" len="104" kpslot="4" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="501666" len="104" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="993229" len="104" kpslot="1" kpartic="0" vel="0.850394" />
                            <BFD2GrooveHit pos="1500208" len="104" kpslot="3" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="1754895" len="104" kpslot="1" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="1985000" len="104" kpslot="3" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="2003541" len="104" kpslot="0" kpartic="0" vel="0.787402" />
                            <BFD2GrooveHit pos="2259583" len="104" kpslot="5" kpartic="0" vel="0.661417" />
                            <BFD2GrooveHit pos="2503958" len="104" kpslot="4" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="2754583" len="104" kpslot="0" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="2994166" len="104" kpslot="1" kpartic="3" vel="0.929134" />
                            <BFD2GrooveHit pos="3504270" len="104" kpslot="3" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="3994791" len="104" kpslot="0" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="4490520" len="104" kpslot="3" kpartic="0" vel="0.787402" />
                            <BFD2GrooveHit pos="5010729" len="104" kpslot="1" kpartic="0" vel="0.858268" />
                            <BFD2GrooveHit pos="5502916" len="104" kpslot="3" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="5750833" len="104" kpslot="1" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="5982916" len="104" kpslot="4" kpartic="0" vel="0.748031" />
                            <BFD2GrooveHit pos="5993750" len="104" kpslot="0" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="6249687" len="104" kpslot="5" kpartic="0" vel="0.677165" />
                            <BFD2GrooveHit pos="6510416" len="104" kpslot="3" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="6749166" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="6996666" len="104" kpslot="1" kpartic="3" vel="0.952756" />
                            <BFD2GrooveHit pos="7496875" len="104" kpslot="3" kpartic="0" vel="0.826772" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="74" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_path="/Volumes/PS Dev Drive 1/ZILDJIAN GROOVES/BFD2 Splits/Steve Misamore/05 Steve Misamore Tommy Rock_120/ZSM - 05 - Var. 15.mid" info_library="Zildjian Artist" info_author="Zildjian" info_name="ZSM - 05 - Var. 15" info_rating="3" bpm="120" genre="Rock" bars="2" timesig="4/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="20">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="500416" len="104" kpslot="3" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="978020" len="3125" kpslot="1" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="1489375" len="3125" kpslot="4" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="1747083" len="3125" kpslot="5" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="1990833" len="104" kpslot="0" kpartic="0" vel="0.748031" />
                            <BFD2GrooveHit pos="2500312" len="3125" kpslot="3" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="3004895" len="3125" kpslot="1" kpartic="0" vel="0.944882" />
                            <BFD2GrooveHit pos="3506875" len="104" kpslot="4" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="3748541" len="104" kpslot="1" kpartic="0" vel="0.929134" />
                            <BFD2GrooveHit pos="4006041" len="3125" kpslot="0" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="4517187" len="104" kpslot="3" kpartic="0" vel="0.874016" />
                            <BFD2GrooveHit pos="5002083" len="3125" kpslot="1" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="5494687" len="104" kpslot="3" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="5773020" len="104" kpslot="5" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="5995520" len="104" kpslot="0" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="6495208" len="104" kpslot="4" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="7005208" len="3125" kpslot="1" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="7501562" len="104" kpslot="3" kpartic="0" vel="0.874016" />
                            <BFD2GrooveHit pos="7765416" len="104" kpslot="1" kpartic="0" vel="0.937008" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState name="userstate" gridswingamount="0.5">
            <BFD2QuantizeTemplate name="gridquantizetemplate" div="1" divtype="normal" swing="0" />
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
</root>
