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                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="6">
                            <BFD2GrooveHit pos="0" len="291667" kpslot="5" kpartic="0" vel="0.861825" />
                            <BFD2GrooveHit pos="83333" len="125000" kpslot="5" kpartic="0" vel="0.774524" />
                            <BFD2GrooveHit pos="745833" len="322917" kpslot="4" kpartic="0" vel="0.615794" />
                            <BFD2GrooveHit pos="860417" len="93750" kpslot="4" kpartic="0" vel="0.591984" />
                            <BFD2GrooveHit pos="1470833" len="362500" kpslot="3" kpartic="0" vel="0.766587" />
                            <BFD2GrooveHit pos="1583333" len="137500" kpslot="3" kpartic="0" vel="0.766587" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState name="userstate" gridswingamount="0.5">
            <BFD2QuantizeTemplate name="gridquantizetemplate" div="32" divtype="triplet" swing="0" />
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
    <BFD2HumanizeTemplate name="fx" bypass="true" qstrength="0" timevarmax="0" timevarprob="0.25" timemult="1" timediv="1" comp="1" gain="0" simplicity="0" velvarmax="0" velvarprob="0.25" sstrength="0">
        <BFD2QuantizeTemplate name="qtemplate" div="16" divtype="normal" swing="0" />
        <BFD2SwingTemplate name="stemplate" swingname="1/16 Note">
            <VFloatVectorMapXY name="timemap" count="3">
                <element x="0" y="0" />
                <element x="0.25" y="0.333333" />
                <element x="0.5" y="0.5" />
            </VFloatVectorMapXY>
        </BFD2SwingTemplate>
    </BFD2HumanizeTemplate>
    <BFD2PatternManagerSettings name="settings" loop="true" grvactive="true" latch="false" poly="false" synctolastbar="false" autoplaygroove="-1" autofill="false" autofillperiod="16" autoplay="true" />
</root>
