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                            <BFD2GrooveHit kpartic="3" kpslot="11" len="3125" pos="5003125" vel="0.858268"/>
                            <BFD2GrooveHit kpartic="0" kpslot="10" len="3125" pos="5492708" vel="0.582677"/>
                            <BFD2GrooveHit kpartic="3" kpslot="11" len="3125" pos="5493750" vel="0.889764"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="3125" pos="5508333" vel="1"/>
                            <BFD2GrooveHit kpartic="0" kpslot="3" len="3125" pos="5510416" vel="0.787402"/>
                            <BFD2GrooveHit kpartic="3" kpslot="11" len="3125" pos="5984375" vel="1"/>
                            <BFD2GrooveHit kpartic="0" kpslot="3" len="3125" pos="5988541" vel="0.929134"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="3125" pos="6018750" vel="0.968504"/>
                            <BFD2GrooveHit kpartic="0" kpslot="3" len="3125" pos="6987500" vel="0.929134"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="3125" pos="6987500" vel="1"/>
                            <BFD2GrooveHit kpartic="3" kpslot="11" len="3125" pos="6997916" vel="1"/>
                            <BFD2GrooveHit kpartic="0" kpslot="10" len="3125" pos="7012500" vel="0.76378"/>
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="77"/>
                <BFD2GrooveSlot endtrig="fill" fill="true">
                    <BFD2Groove name="groove" ppqn="1000000" timeformat="ticks">
                        <BFD2GrooveInfo bars="1" bpm="187" genre="Reggae" info_author="John Emrich" info_authurl="platinumsamples" info_library="Real Reggae Eco" info_name="RRM - 18 - Var 69" info_rating="3" name="info" timesig="4/4"/>
                        <VObjectArray count="4" name="kitpieces">
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray count="5" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                    <BFD2GrooveArtic articid="30"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Percussion" kpindex="9" slotindex="10">
                                <VObjectArray count="3" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray count="8" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Drag"/>
                                    <BFD2GrooveArtic articid="2" articname="Flam"/>
                                    <BFD2GrooveArtic articid="3" articname="Rim shot"/>
                                    <BFD2GrooveArtic articid="4" articname="Side stick"/>
                                    <BFD2GrooveArtic articid="5" articname="Half"/>
                                    <BFD2GrooveArtic articid="6" articname="Variable"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="1" slotindex="11">
                                <VObjectArray count="8" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Drag"/>
                                    <BFD2GrooveArtic articid="2" articname="Flam"/>
                                    <BFD2GrooveArtic articid="3" articname="Rim shot"/>
                                    <BFD2GrooveArtic articid="4" articname="Side stick"/>
                                    <BFD2GrooveArtic articid="5" articname="Half"/>
                                    <BFD2GrooveArtic articid="6" articname="Variable"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray count="4" name="hits">
                            <BFD2GrooveHit kpartic="0" kpslot="3" len="3125" pos="0" vel="0.96063"/>
                            <BFD2GrooveHit kpartic="0" kpslot="10" len="3125" pos="7083" vel="0.858268"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="3125" pos="13541" vel="0.992126"/>
                            <BFD2GrooveHit kpartic="3" kpslot="11" len="3125" pos="19583" vel="1"/>
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState gridswingamount="0.5" name="userstate">
            <BFD2QuantizeTemplate div="1" divtype="normal" name="gridquantizetemplate" swing="0"/>
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
</root>