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                <BFD2GrooveSlot endtrig="fill" fill="true">
                    <BFD2Groove name="groove" ppqn="1000000" timeformat="ticks">
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                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray count="3" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="No Snare"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray count="15" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Open tip"/>
                                    <BFD2GrooveArtic articid="1" articname="Open shank"/>
                                    <BFD2GrooveArtic articid="2" articname="3/4 tip"/>
                                    <BFD2GrooveArtic articid="3" articname="3/4 shank"/>
                                    <BFD2GrooveArtic articid="4" articname="Half tip"/>
                                    <BFD2GrooveArtic articid="5" articname="Half shank"/>
                                    <BFD2GrooveArtic articid="6" articname="1/4 tip"/>
                                    <BFD2GrooveArtic articid="7" articname="1/4 shank"/>
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip"/>
                                    <BFD2GrooveArtic articid="9" articname="Closed shank"/>
                                    <BFD2GrooveArtic articid="10" articname="Pedal"/>
                                    <BFD2GrooveArtic articid="11" articname="Variable tip"/>
                                    <BFD2GrooveArtic articid="12" articname="Variable shank"/>
                                    <BFD2GrooveArtic articid="13" articname="Splash"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray count="8" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Drag"/>
                                    <BFD2GrooveArtic articid="2" articname="Flam"/>
                                    <BFD2GrooveArtic articid="3" articname="Rim shot"/>
                                    <BFD2GrooveArtic articid="4" articname="Side stick"/>
                                    <BFD2GrooveArtic articid="5" articname="Half"/>
                                    <BFD2GrooveArtic articid="6" articname="Variable"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
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                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="1" slotindex="11">
                                <VObjectArray count="8" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Drag"/>
                                    <BFD2GrooveArtic articid="2" articname="Flam"/>
                                    <BFD2GrooveArtic articid="3" articname="Rim shot"/>
                                    <BFD2GrooveArtic articid="4" articname="Side stick"/>
                                    <BFD2GrooveArtic articid="5" articname="Half"/>
                                    <BFD2GrooveArtic articid="6" articname="Variable"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray count="5" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                    <BFD2GrooveArtic articid="30"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Percussion" kpindex="0" slotindex="9">
                                <VObjectArray count="3" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray count="5" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                    <BFD2GrooveArtic articid="30"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Bell"/>
                                    <BFD2GrooveArtic articid="2" articname="Edge"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray count="31" name="hits">
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="27083" pos="0" vel="0.968504"/>
                            <BFD2GrooveHit kpartic="9" kpslot="2" len="27083" pos="4583" vel="0.850394"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="27083" pos="13541" vel="0.968504"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="27083" pos="329583" vel="0.023622"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="27083" pos="823125" vel="0.968504"/>
                            <BFD2GrooveHit kpartic="1" kpslot="2" len="27083" pos="986458" vel="0.96063"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="27083" pos="1000416" vel="0.952756"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="27083" pos="1318750" vel="0.023622"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="27083" pos="1492708" vel="0.968504"/>
                            <BFD2GrooveHit kpartic="0" kpslot="2" len="27083" pos="1505208" vel="0.110236"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="27083" pos="1992708" vel="0.944882"/>
                            <BFD2GrooveHit kpartic="1" kpslot="2" len="27083" pos="1994791" vel="0.96063"/>
                            <BFD2GrooveHit kpartic="0" kpslot="2" len="27083" pos="2492708" vel="0.307087"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="27083" pos="2495833" vel="0.023622"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="27083" pos="2512500" vel="0.968504"/>
                            <BFD2GrooveHit kpartic="1" kpslot="2" len="27083" pos="2995833" vel="0.92126"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="27083" pos="2997916" vel="0.401575"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="27083" pos="3002083" vel="0.968504"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="27083" pos="3487500" vel="0.968504"/>
                            <BFD2GrooveHit kpartic="1" kpslot="2" len="27083" pos="3492708" vel="0.401575"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="27083" pos="3991666" vel="0.968504"/>
                            <BFD2GrooveHit kpartic="0" kpslot="11" len="27083" pos="4015625" vel="0.748031"/>
                            <BFD2GrooveHit kpartic="0" kpslot="5" len="27083" pos="4492708" vel="0.818898"/>
                            <BFD2GrooveHit kpartic="0" kpslot="5" len="27083" pos="4833333" vel="0.937008"/>
                            <BFD2GrooveHit kpartic="0" kpslot="9" len="27083" pos="4836458" vel="0.125984"/>
                            <BFD2GrooveHit kpartic="0" kpslot="11" len="27083" pos="4847916" vel="0.850394"/>
                            <BFD2GrooveHit kpartic="0" kpslot="3" len="27084" pos="4983333" vel="0.905512"/>
                            <BFD2GrooveHit kpartic="0" kpslot="3" len="27084" pos="5327083" vel="0.92126"/>
                            <BFD2GrooveHit kpartic="2" kpslot="7" len="27083" pos="5489583" vel="0.96063"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="27083" pos="5492812" vel="0.968504"/>
                            <BFD2GrooveHit kpartic="3" kpslot="11" len="27083" pos="5506250" vel="0.976378"/>
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState gridswingamount="0.5" name="userstate">
            <BFD2QuantizeTemplate div="1" divtype="normal" name="gridquantizetemplate" swing="0"/>
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
</root>