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                <BFD2GrooveSlot endtrig="fill" fill="true">
                    <BFD2Groove name="groove" ppqn="1000000" timeformat="ticks">
                        <BFD2GrooveInfo bars="2" bpm="140" genre="Jazz" info_author="John Emrich" info_authurl="platinumsamples" info_library="Real Jazz Eco Sticks" info_name="RJM 140 -- 2 Beat Sticks 026" info_rating="3" name="info" timesig="4/4"/>
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                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray count="3" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="No Snare"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray count="8" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Drag"/>
                                    <BFD2GrooveArtic articid="2" articname="Flam"/>
                                    <BFD2GrooveArtic articid="3" articname="Rim shot"/>
                                    <BFD2GrooveArtic articid="4" articname="Side stick"/>
                                    <BFD2GrooveArtic articid="5" articname="Half"/>
                                    <BFD2GrooveArtic articid="6" articname="Variable"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray count="14" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Open tip"/>
                                    <BFD2GrooveArtic articid="1" articname="Open shank"/>
                                    <BFD2GrooveArtic articid="2" articname="3/4 tip"/>
                                    <BFD2GrooveArtic articid="3" articname="3/4 shank"/>
                                    <BFD2GrooveArtic articid="4" articname="Half tip"/>
                                    <BFD2GrooveArtic articid="5" articname="Half shank"/>
                                    <BFD2GrooveArtic articid="6" articname="1/4 tip"/>
                                    <BFD2GrooveArtic articid="7" articname="1/4 shank"/>
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip"/>
                                    <BFD2GrooveArtic articid="9" articname="Closed shank"/>
                                    <BFD2GrooveArtic articid="10" articname="Pedal"/>
                                    <BFD2GrooveArtic articid="11" articname="Variable tip"/>
                                    <BFD2GrooveArtic articid="12" articname="Variable shank"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
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                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
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                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
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                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
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                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
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                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Bell"/>
                                    <BFD2GrooveArtic articid="2" articname="Edge"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Bell"/>
                                    <BFD2GrooveArtic articid="2" articname="Edge"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="3" slotindex="9">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray count="39" name="hits">
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="15625" pos="0" vel="0.905512"/>
                            <BFD2GrooveHit kpartic="2" kpslot="7" len="15625" pos="0" vel="0.590551"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="15625" pos="952083" vel="0.905512"/>
                            <BFD2GrooveHit kpartic="2" kpslot="6" len="15625" pos="959375" vel="0.937008"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="964583" vel="0.472441"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="15625" pos="1642708" vel="0.903837"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="1898958" vel="0.558014"/>
                            <BFD2GrooveHit kpartic="4" kpslot="2" len="15625" pos="1905208" vel="0.102362"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="1935416" vel="0.76378"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="2078125" vel="0.513212"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="2197916" vel="0.417124"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="2311458" vel="0.489089"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="2471875" vel="0.565097"/>
                            <BFD2GrooveHit kpartic="0" kpslot="4" len="15625" pos="2661458" vel="0.778018"/>
                            <BFD2GrooveHit kpartic="0" kpslot="2" len="15625" pos="2910416" vel="0.102362"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="2927083" vel="0.76378"/>
                            <BFD2GrooveHit kpartic="0" kpslot="5" len="15625" pos="2944791" vel="0.752495"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="3271875" vel="0.445632"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="3454166" vel="0.253861"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="3644791" vel="0.194819"/>
                            <BFD2GrooveHit kpartic="2" kpslot="2" len="15625" pos="3905208" vel="0.015748"/>
                            <BFD2GrooveHit kpartic="0" kpslot="5" len="15625" pos="3931250" vel="0.752495"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="3938541" vel="0.76378"/>
                            <BFD2GrooveHit kpartic="0" kpslot="4" len="15625" pos="3964583" vel="0.142449"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="4204166" vel="0.612149"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="4631250" vel="0.426863"/>
                            <BFD2GrooveHit kpartic="0" kpslot="4" len="15625" pos="4952083" vel="0.778018"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="4994791" vel="0.291339"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5232291" vel="0.489089"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5602083" vel="0.624871"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="5992708" vel="0.472441"/>
                            <BFD2GrooveHit kpartic="0" kpslot="9" len="15625" pos="5997916" vel="0.826772"/>
                            <BFD2GrooveHit kpartic="0" kpslot="5" len="15625" pos="6031250" vel="0.0988106"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="6302083" vel="0.631125"/>
                            <BFD2GrooveHit kpartic="0" kpslot="3" len="15625" pos="6618750" vel="0.551181"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="6647916" vel="0.75444"/>
                            <BFD2GrooveHit kpartic="0" kpslot="3" len="15625" pos="6958333" vel="0.787402"/>
                            <BFD2GrooveHit kpartic="8" kpslot="2" len="15625" pos="7011458" vel="0.125984"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="7026041" vel="0.818898"/>
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState gridswingamount="0.5" name="userstate">
            <BFD2QuantizeTemplate div="1" divtype="normal" name="gridquantizetemplate" swing="0"/>
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
</root>