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                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray count="13" name="hits">
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="15625" pos="0" vel="0.903837"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="1024338" vel="0.188976"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="1986848" vel="0.204724"/>
                            <BFD2GrooveHit kpartic="0" kpslot="5" len="15625" pos="2011564" vel="0.826772"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="15625" pos="2021012" vel="0.903837"/>
                            <BFD2GrooveHit kpartic="0" kpslot="4" len="15625" pos="3957673" vel="0.685039"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="3997280" vel="0.15748"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="15625" pos="4026379" vel="0.903837"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="4953515" vel="0.188976"/>
                            <BFD2GrooveHit kpartic="0" kpslot="3" len="15625" pos="5009751" vel="0.787402"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5020182" vel="0.916962"/>
                            <BFD2GrooveHit kpartic="0" kpslot="3" len="15625" pos="5997733" vel="0.787402"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="6010205" vel="0.925248"/>
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="97"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="99"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="102"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="96"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="31"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="32"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState gridswingamount="0.5" name="userstate">
            <BFD2QuantizeTemplate div="1" divtype="normal" name="gridquantizetemplate" swing="0"/>
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
</root>