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                                    <BFD2GrooveArtic articid="6" articname="Variable"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray count="14" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Open tip"/>
                                    <BFD2GrooveArtic articid="1" articname="Open shank"/>
                                    <BFD2GrooveArtic articid="2" articname="3/4 tip"/>
                                    <BFD2GrooveArtic articid="3" articname="3/4 shank"/>
                                    <BFD2GrooveArtic articid="4" articname="Half tip"/>
                                    <BFD2GrooveArtic articid="5" articname="Half shank"/>
                                    <BFD2GrooveArtic articid="6" articname="1/4 tip"/>
                                    <BFD2GrooveArtic articid="7" articname="1/4 shank"/>
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip"/>
                                    <BFD2GrooveArtic articid="9" articname="Closed shank"/>
                                    <BFD2GrooveArtic articid="10" articname="Pedal"/>
                                    <BFD2GrooveArtic articid="11" articname="Variable tip"/>
                                    <BFD2GrooveArtic articid="12" articname="Variable shank"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Bell"/>
                                    <BFD2GrooveArtic articid="2" articname="Edge"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="3" slotindex="4">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray count="30" name="hits">
                            <BFD2GrooveHit kpartic="0" kpslot="5" len="15625" pos="0" vel="0.826772"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="0" vel="0.30268"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="341497" vel="0.67857"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="599795" vel="0.428778"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="826871" vel="0.30268"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="922721" vel="0.818898"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="1131088" vel="0.30268"/>
                            <BFD2GrooveHit kpartic="0" kpslot="4" len="15625" pos="1472721" vel="0.826772"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="1616462" vel="0.333977"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="1908163" vel="0.540823"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="2133130" vel="0.333977"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="2435238" vel="0.240624"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="2728979" vel="0.217563"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="3026871" vel="0.818898"/>
                            <BFD2GrooveHit kpartic="0" kpslot="3" len="15625" pos="3049796" vel="0.787402"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="3145646" vel="0.326137"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="3478979" vel="0.256064"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="3685239" vel="0.271556"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="3962312" vel="0.326137"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="4183129" vel="0.17185"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="4351905" vel="0.373322"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="4570680" vel="0.452668"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="15625" pos="4808163" vel="0.414927"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="15625" pos="4991497" vel="0.905512"/>
                            <BFD2GrooveHit kpartic="1" kpslot="6" len="15625" pos="4991497" vel="0.826772"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="7978979" vel="0.188976"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="8006055" vel="0.589245"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="8297756" vel="0.654142"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="8528980" vel="0.784956"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="15625" pos="8947755" vel="0.872381"/>
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="26"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="27"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="28"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="29"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="30"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="31"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="32"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState gridswingamount="0.5" name="userstate">
            <BFD2QuantizeTemplate div="1" divtype="normal" name="gridquantizetemplate" swing="0"/>
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
</root>