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                                    <BFD2GrooveArtic articid="8" articname="Closed Tip"/>
                                    <BFD2GrooveArtic articid="9" articname="Closed shank"/>
                                    <BFD2GrooveArtic articid="10" articname="Pedal"/>
                                    <BFD2GrooveArtic articid="11" articname="Variable tip"/>
                                    <BFD2GrooveArtic articid="12" articname="Variable shank"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="1" slotindex="9">
                                <VObjectArray count="8" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Drag"/>
                                    <BFD2GrooveArtic articid="2" articname="Flam"/>
                                    <BFD2GrooveArtic articid="3" articname="Rim shot"/>
                                    <BFD2GrooveArtic articid="4" articname="Side stick"/>
                                    <BFD2GrooveArtic articid="5" articname="Half"/>
                                    <BFD2GrooveArtic articid="6" articname="Variable"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray count="27" name="hits">
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="0" vel="0.240624"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="15625" pos="0" vel="0.322835"/>
                            <BFD2GrooveHit kpartic="1" kpslot="9" len="15625" pos="0" vel="0.480315"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="985239" vel="0.76378"/>
                            <BFD2GrooveHit kpartic="1" kpslot="9" len="15625" pos="1001905" vel="0.511811"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="1001905" vel="0.735751"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="1720680" vel="0.240624"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="15625" pos="1991497" vel="0.299213"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="1999796" vel="0.318308"/>
                            <BFD2GrooveHit kpartic="1" kpslot="9" len="15625" pos="2035238" vel="0.440945"/>
                            <BFD2GrooveHit kpartic="3" kpslot="1" len="15625" pos="2704014" vel="0.903837"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="3031088" vel="0.76378"/>
                            <BFD2GrooveHit kpartic="1" kpslot="9" len="15625" pos="3043537" vel="0.708661"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="3722721" vel="0.271556"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="15625" pos="3991973" vel="0.322835"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="4016462" vel="0.492633"/>
                            <BFD2GrooveHit kpartic="1" kpslot="9" len="15625" pos="4033130" vel="0.606299"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="4964422" vel="0.818898"/>
                            <BFD2GrooveHit kpartic="1" kpslot="9" len="15625" pos="4987347" vel="0.480315"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5666462" vel="0.436734"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5960204" vel="0.428778"/>
                            <BFD2GrooveHit kpartic="0" kpslot="0" len="15625" pos="6001904" vel="0.322835"/>
                            <BFD2GrooveHit kpartic="1" kpslot="9" len="15625" pos="6026871" vel="0.582677"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="6988231" vel="0.16429"/>
                            <BFD2GrooveHit kpartic="10" kpslot="2" len="15625" pos="7009116" vel="0.76378"/>
                            <BFD2GrooveHit kpartic="1" kpslot="9" len="15625" pos="7013265" vel="0.661417"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="7693945" vel="0.428778"/>
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="82"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="92"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="93"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="94"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="95"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="97"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="99"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="102"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="104"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="103"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="100"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="101"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="98"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="96"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="83"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState gridswingamount="0.5" name="userstate">
            <BFD2QuantizeTemplate div="1" divtype="normal" name="gridquantizetemplate" swing="0"/>
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
</root>