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                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="14">
                                    <BFD2GrooveArtic articid="0" articname="Open tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable shank" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="10">
                            <BFD2GrooveHit pos="0" len="15625" kpslot="2" kpartic="9" vel="0.771654" />
                            <BFD2GrooveHit pos="945600" len="15625" kpslot="2" kpartic="8" vel="0.125984" />
                            <BFD2GrooveHit pos="957240" len="15625" kpslot="2" kpartic="10" vel="0.818898" />
                            <BFD2GrooveHit pos="2021821" len="15625" kpslot="1" kpartic="3" vel="0.903837" />
                            <BFD2GrooveHit pos="2980143" len="15625" kpslot="1" kpartic="3" vel="0.903837" />
                            <BFD2GrooveHit pos="4005146" len="15625" kpslot="2" kpartic="5" vel="0.771654" />
                            <BFD2GrooveHit pos="4976190" len="15625" kpslot="2" kpartic="8" vel="0.0472441" />
                            <BFD2GrooveHit pos="4995978" len="15625" kpslot="2" kpartic="10" vel="0.88189" />
                            <BFD2GrooveHit pos="5992713" len="15625" kpslot="1" kpartic="0" vel="0.925248" />
                            <BFD2GrooveHit pos="6996848" len="15625" kpslot="1" kpartic="0" vel="0.925248" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState name="userstate" gridswingamount="0.5">
            <BFD2QuantizeTemplate name="gridquantizetemplate" div="1" divtype="normal" swing="0" />
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
</root>
