<root timeformat="ticks" ppqn="1000000" loop="false" loopstart="0" loopend="4000000" timesig="4/4" bpm="167">
    <BFD2GrooveBundle name="bundle" version="3">
        <BFD2GrooveBundleInfo name="info" info_inhrt="false" info_library="BFD3" info_librarylong="BFD 3" info_author="Platinum Samples" info_promourl="platinumsamples" info_photo="Glam Get Down.pal.tga" info_comment="(c) 2008" info_name="Glam Get Down" has_song="false" bpm="167" genre="Pop" timesig="4/4">
            <VObjectArray name="grooves" count="0" />
        </BFD2GrooveBundleInfo>
        <VDictionary name="grooves" version="2" count="40">
            <VDictionaryPair>
                <VValue type="int" value="0" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 1" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="23">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="22187" len="104" kpslot="2" kpartic="0" vel="0.133858" />
                            <BFD2GrooveHit pos="166875" len="104" kpslot="8" kpartic="0" vel="0.0787402" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="0" vel="0.165354" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="5" vel="0.685039" />
                            <BFD2GrooveHit pos="2019479" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="2509062" len="104" kpslot="2" kpartic="0" vel="0.102362" />
                            <BFD2GrooveHit pos="3043437" len="104" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="3500000" len="104" kpslot="0" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="0" vel="0.165354" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="0" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="5023958" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="1" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="1" kpartic="5" vel="0.259843" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.574803" />
                            <BFD2GrooveHit pos="6009062" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="6501562" len="104" kpslot="2" kpartic="0" vel="0.102362" />
                            <BFD2GrooveHit pos="7035937" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="7486770" len="104" kpslot="2" kpartic="0" vel="0.11811" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.456693" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="1" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 2" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="25">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="1" kpartic="0" vel="0.0551181" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="1" kpartic="5" vel="0.0551181" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="0" vel="0.661417" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="5" vel="0.661417" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="0" vel="0.165354" />
                            <BFD2GrooveHit pos="3500000" len="104" kpslot="1" kpartic="0" vel="0.102362" />
                            <BFD2GrooveHit pos="3500000" len="104" kpslot="1" kpartic="5" vel="0.102362" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="4513645" len="104" kpslot="1" kpartic="0" vel="0.188976" />
                            <BFD2GrooveHit pos="4513645" len="104" kpslot="1" kpartic="5" vel="0.188976" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="1" kpartic="5" vel="0.212598" />
                            <BFD2GrooveHit pos="5022291" len="104" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.480315" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.590551" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="2" kpartic="0" vel="0.11811" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.456693" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="2" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 3" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="23">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.559055" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="511875" len="104" kpslot="1" kpartic="0" vel="0.165354" />
                            <BFD2GrooveHit pos="511875" len="104" kpslot="1" kpartic="5" vel="0.165354" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="1023854" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="1977604" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.511811" />
                            <BFD2GrooveHit pos="2500000" len="104" kpslot="2" kpartic="0" vel="0.0944882" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="0" vel="0.188976" />
                            <BFD2GrooveHit pos="3500000" len="104" kpslot="0" kpartic="0" vel="0.440945" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="4019479" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="3" vel="0.0944882" />
                            <BFD2GrooveHit pos="4980520" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.440945" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.574803" />
                            <BFD2GrooveHit pos="5980520" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.527559" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="2" kpartic="0" vel="0.125984" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="3" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 4" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="23">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="483854" len="104" kpslot="0" kpartic="0" vel="0.472441" />
                            <BFD2GrooveHit pos="983750" len="104" kpslot="0" kpartic="0" vel="0.543307" />
                            <BFD2GrooveHit pos="1007812" len="104" kpslot="2" kpartic="0" vel="0.291339" />
                            <BFD2GrooveHit pos="1480833" len="104" kpslot="1" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="1480833" len="104" kpslot="1" kpartic="5" vel="0.307087" />
                            <BFD2GrooveHit pos="1983750" len="104" kpslot="1" kpartic="3" vel="0.527559" />
                            <BFD2GrooveHit pos="1983750" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="2483854" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="2522291" len="104" kpslot="8" kpartic="0" vel="0.0629921" />
                            <BFD2GrooveHit pos="3003437" len="104" kpslot="2" kpartic="0" vel="0.291339" />
                            <BFD2GrooveHit pos="3483750" len="104" kpslot="0" kpartic="0" vel="0.543307" />
                            <BFD2GrooveHit pos="3983854" len="104" kpslot="0" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="4006041" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="4516666" len="104" kpslot="1" kpartic="0" vel="0.173228" />
                            <BFD2GrooveHit pos="4516666" len="104" kpslot="1" kpartic="5" vel="0.173228" />
                            <BFD2GrooveHit pos="4983854" len="104" kpslot="0" kpartic="0" vel="0.503937" />
                            <BFD2GrooveHit pos="5025625" len="104" kpslot="2" kpartic="0" vel="0.188976" />
                            <BFD2GrooveHit pos="5500000" len="104" kpslot="0" kpartic="0" vel="0.543307" />
                            <BFD2GrooveHit pos="5994791" len="104" kpslot="1" kpartic="0" vel="0.897638" />
                            <BFD2GrooveHit pos="5994791" len="104" kpslot="1" kpartic="5" vel="0.897638" />
                            <BFD2GrooveHit pos="5994791" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="7025416" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="4" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 5" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="21">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="5416" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="0" vel="0.76378" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="5" vel="0.76378" />
                            <BFD2GrooveHit pos="2041354" len="104" kpslot="2" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="3008229" len="104" kpslot="2" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="3503541" len="104" kpslot="0" kpartic="0" vel="0.480315" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="4021979" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="5" vel="0.212598" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.456693" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.574803" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="0" vel="0.637795" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="5" vel="0.637795" />
                            <BFD2GrooveHit pos="6016666" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="0" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="0" vel="0.188976" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.496063" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="5" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 6" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="23">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="22187" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="492500" len="104" kpslot="1" kpartic="0" vel="0.165354" />
                            <BFD2GrooveHit pos="492500" len="104" kpslot="1" kpartic="5" vel="0.165354" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.503937" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.622047" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="0" vel="0.905512" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="5" vel="0.905512" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="2" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="2994166" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="3500000" len="104" kpslot="0" kpartic="0" vel="0.645669" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="0" kpartic="0" vel="0.496063" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.503937" />
                            <BFD2GrooveHit pos="5022291" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="5458125" len="104" kpslot="1" kpartic="0" vel="0.314961" />
                            <BFD2GrooveHit pos="5458125" len="104" kpslot="1" kpartic="5" vel="0.314961" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.527559" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.496063" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="0" vel="0.291339" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.511811" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="6" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 7" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="26">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.622047" />
                            <BFD2GrooveHit pos="22187" len="104" kpslot="2" kpartic="0" vel="0.173228" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="1" kpartic="5" vel="0.212598" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="1022291" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="1980416" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="5" vel="0.755906" />
                            <BFD2GrooveHit pos="2507812" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="3500000" len="104" kpslot="0" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="0" vel="0.173228" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="0" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="5038854" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="0" vel="0.653543" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="5" vel="0.653543" />
                            <BFD2GrooveHit pos="6019479" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="0" kpartic="0" vel="0.543307" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="0" vel="0.165354" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="7760312" len="104" kpslot="1" kpartic="0" vel="0.0393701" />
                            <BFD2GrooveHit pos="7760312" len="104" kpslot="1" kpartic="5" vel="0.0393701" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="7" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 8" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="32">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="3750" len="104" kpslot="7" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="8" kpartic="0" vel="0.417323" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="1644479" len="104" kpslot="8" kpartic="0" vel="0.0787402" />
                            <BFD2GrooveHit pos="1996562" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="2015729" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="8" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="3333333" len="104" kpslot="1" kpartic="0" vel="0.165354" />
                            <BFD2GrooveHit pos="3333333" len="104" kpslot="1" kpartic="5" vel="0.165354" />
                            <BFD2GrooveHit pos="3570416" len="104" kpslot="0" kpartic="0" vel="0.653543" />
                            <BFD2GrooveHit pos="3750312" len="104" kpslot="2" kpartic="4" vel="0.0393701" />
                            <BFD2GrooveHit pos="3983125" len="104" kpslot="8" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="10" vel="0.929134" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="5" vel="0.251969" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.559055" />
                            <BFD2GrooveHit pos="5044479" len="104" kpslot="8" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="5044479" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="5977708" len="104" kpslot="2" kpartic="10" vel="0.992126" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.84252" />
                            <BFD2GrooveHit pos="6019375" len="104" kpslot="8" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="6503125" len="104" kpslot="8" kpartic="0" vel="0.141732" />
                            <BFD2GrooveHit pos="6999270" len="104" kpslot="8" kpartic="0" vel="0.149606" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="7499479" len="104" kpslot="8" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.519685" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="8" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 9" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="31">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="8" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="492500" len="104" kpslot="8" kpartic="0" vel="0.291339" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="8" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="1497083" len="104" kpslot="8" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="1833229" len="104" kpslot="8" kpartic="0" vel="0.346457" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.755906" />
                            <BFD2GrooveHit pos="2166562" len="104" kpslot="8" kpartic="0" vel="0.385827" />
                            <BFD2GrooveHit pos="2501666" len="104" kpslot="8" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="2974687" len="104" kpslot="8" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="8" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="3" vel="0.102362" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="8" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="5990416" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="8" kpartic="0" vel="0.488189" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.653543" />
                            <BFD2GrooveHit pos="6506562" len="104" kpslot="8" kpartic="0" vel="0.330709" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="8" kpartic="0" vel="0.346457" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="8" kpartic="0" vel="0.110236" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="7477604" len="104" kpslot="8" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.480315" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="9" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 10" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="30">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="8" kpartic="0" vel="0.417323" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="504166" len="104" kpslot="8" kpartic="0" vel="0.314961" />
                            <BFD2GrooveHit pos="977708" len="104" kpslot="8" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1502916" len="104" kpslot="8" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="1827708" len="104" kpslot="8" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.76378" />
                            <BFD2GrooveHit pos="2325416" len="104" kpslot="8" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="2667395" len="104" kpslot="8" kpartic="0" vel="0.385827" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="0.905512" />
                            <BFD2GrooveHit pos="3008854" len="104" kpslot="8" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="8" kpartic="0" vel="0.385827" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="0" vel="0.11811" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="5" vel="0.11811" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5014375" len="104" kpslot="8" kpartic="0" vel="0.385827" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="5963437" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.566929" />
                            <BFD2GrooveHit pos="6019479" len="104" kpslot="8" kpartic="0" vel="0.385827" />
                            <BFD2GrooveHit pos="6506458" len="104" kpslot="8" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="8" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="7666666" len="104" kpslot="8" kpartic="0" vel="0.0629921" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="10" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 11" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="29">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="8" kpartic="0" vel="0.480315" />
                            <BFD2GrooveHit pos="492500" len="104" kpslot="0" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="1041666" len="104" kpslot="8" kpartic="0" vel="0.385827" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="1" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="1" kpartic="5" vel="0.267717" />
                            <BFD2GrooveHit pos="1979479" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.661417" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="8" kpartic="0" vel="0.417323" />
                            <BFD2GrooveHit pos="2521145" len="104" kpslot="8" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3019375" len="104" kpslot="8" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="3500000" len="104" kpslot="0" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="4019375" len="104" kpslot="8" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="5" vel="0.362205" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="1" kpartic="3" vel="0.574803" />
                            <BFD2GrooveHit pos="5023541" len="104" kpslot="8" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="1" kpartic="3" vel="0.755906" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="6019479" len="104" kpslot="8" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="1" kpartic="3" vel="0.637795" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="7022187" len="104" kpslot="8" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.511811" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="11" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 12" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="29">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="8" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="1" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="1" kpartic="5" vel="0.299213" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="1" kpartic="3" vel="0.496063" />
                            <BFD2GrooveHit pos="1022187" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1041666" len="104" kpslot="8" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="1497083" len="104" kpslot="1" kpartic="3" vel="0.661417" />
                            <BFD2GrooveHit pos="1977604" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.708661" />
                            <BFD2GrooveHit pos="2019375" len="104" kpslot="8" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3022187" len="104" kpslot="8" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="3486875" len="104" kpslot="0" kpartic="0" vel="0.472441" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="4019375" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="5" vel="0.23622" />
                            <BFD2GrooveHit pos="4985104" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5019062" len="104" kpslot="8" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="5982395" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.614173" />
                            <BFD2GrooveHit pos="6022187" len="104" kpslot="8" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="6318020" len="104" kpslot="8" kpartic="0" vel="0.0787402" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="7014375" len="104" kpslot="8" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="1" kpartic="0" vel="0.0314961" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="1" kpartic="5" vel="0.0314961" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="12" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-41" edZm="214.53">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 13" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="4" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="17">
                            <BFD2GrooveHit pos="0" len="104" kpslot="8" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.677165" />
                            <BFD2GrooveHit pos="333229" len="104" kpslot="1" kpartic="0" vel="0.330709" />
                            <BFD2GrooveHit pos="333229" len="104" kpslot="1" kpartic="5" vel="0.330709" />
                            <BFD2GrooveHit pos="666666" len="104" kpslot="1" kpartic="3" vel="0.527559" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="1" kpartic="3" vel="0.480315" />
                            <BFD2GrooveHit pos="1333333" len="104" kpslot="0" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="1666666" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="1666666" len="104" kpslot="2" kpartic="4" vel="0.0393701" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="0" vel="0.976378" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="5" vel="0.976378" />
                            <BFD2GrooveHit pos="2343125" len="104" kpslot="1" kpartic="3" vel="0.700787" />
                            <BFD2GrooveHit pos="2671562" len="104" kpslot="1" kpartic="3" vel="0.582677" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="1" kpartic="3" vel="0.787402" />
                            <BFD2GrooveHit pos="3333333" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3333333" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="3666562" len="104" kpslot="1" kpartic="3" vel="0.582677" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="13" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 14" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="28">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.653543" />
                            <BFD2GrooveHit pos="19375" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1041770" len="104" kpslot="8" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="1499895" len="104" kpslot="0" kpartic="0" vel="0.480315" />
                            <BFD2GrooveHit pos="1996354" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.944882" />
                            <BFD2GrooveHit pos="2019479" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="2980416" len="104" kpslot="8" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3666562" len="104" kpslot="1" kpartic="0" vel="0.0629921" />
                            <BFD2GrooveHit pos="3666562" len="104" kpslot="1" kpartic="5" vel="0.0629921" />
                            <BFD2GrooveHit pos="3999895" len="104" kpslot="0" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="3999895" len="104" kpslot="8" kpartic="0" vel="0.456693" />
                            <BFD2GrooveHit pos="3999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4333229" len="104" kpslot="1" kpartic="0" vel="0.456693" />
                            <BFD2GrooveHit pos="4333229" len="104" kpslot="1" kpartic="5" vel="0.456693" />
                            <BFD2GrooveHit pos="4666562" len="104" kpslot="1" kpartic="3" vel="0.76378" />
                            <BFD2GrooveHit pos="5014375" len="104" kpslot="1" kpartic="3" vel="0.779528" />
                            <BFD2GrooveHit pos="5323333" len="104" kpslot="1" kpartic="3" vel="0.755906" />
                            <BFD2GrooveHit pos="5651666" len="104" kpslot="1" kpartic="3" vel="0.811024" />
                            <BFD2GrooveHit pos="5980000" len="104" kpslot="1" kpartic="3" vel="0.76378" />
                            <BFD2GrooveHit pos="6308437" len="104" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="6634062" len="104" kpslot="1" kpartic="3" vel="0.937008" />
                            <BFD2GrooveHit pos="6984687" len="104" kpslot="1" kpartic="3" vel="0.76378" />
                            <BFD2GrooveHit pos="7333229" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="7333229" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="7666562" len="104" kpslot="1" kpartic="3" vel="0.755906" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="14" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 15" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="28">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="19375" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1025104" len="104" kpslot="8" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="1499895" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="1982083" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="8" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="0" vel="0.84252" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="5" vel="0.84252" />
                            <BFD2GrooveHit pos="2980208" len="104" kpslot="8" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3499895" len="104" kpslot="0" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="3999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4021979" len="104" kpslot="8" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="0" vel="0.173228" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="5" vel="0.173228" />
                            <BFD2GrooveHit pos="4999895" len="104" kpslot="0" kpartic="0" vel="0.527559" />
                            <BFD2GrooveHit pos="5041145" len="104" kpslot="8" kpartic="0" vel="0.480315" />
                            <BFD2GrooveHit pos="5041145" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5511562" len="104" kpslot="0" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="5955625" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="8" kpartic="0" vel="0.559055" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="1" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="1" kpartic="5" vel="0.700787" />
                            <BFD2GrooveHit pos="6983125" len="104" kpslot="8" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="6999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="7666562" len="104" kpslot="1" kpartic="0" vel="0.0314961" />
                            <BFD2GrooveHit pos="7666562" len="104" kpslot="1" kpartic="5" vel="0.0314961" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="15" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 16" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="25">
                            <BFD2GrooveHit pos="0" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1019479" len="104" kpslot="8" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="1960937" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.582677" />
                            <BFD2GrooveHit pos="2022083" len="104" kpslot="8" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="2977812" len="104" kpslot="8" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3500000" len="104" kpslot="0" kpartic="0" vel="0.488189" />
                            <BFD2GrooveHit pos="3977604" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="4019375" len="104" kpslot="8" kpartic="0" vel="0.574803" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="3" vel="0.141732" />
                            <BFD2GrooveHit pos="4958333" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="5025000" len="104" kpslot="8" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="5559375" len="104" kpslot="8" kpartic="0" vel="0.0787402" />
                            <BFD2GrooveHit pos="5938750" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="8" kpartic="0" vel="0.346457" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.637795" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="8" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="10" vel="1" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="16" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 17" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="25">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="19479" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1046250" len="104" kpslot="8" kpartic="0" vel="0.456693" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="1989583" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.771654" />
                            <BFD2GrooveHit pos="2050833" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="8" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3493854" len="104" kpslot="0" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="4006875" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4006875" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="1" kpartic="5" vel="0.181102" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.448819" />
                            <BFD2GrooveHit pos="5504062" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="5961354" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.76378" />
                            <BFD2GrooveHit pos="6019479" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="6508750" len="104" kpslot="1" kpartic="3" vel="0.716535" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="8" kpartic="0" vel="0.291339" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.511811" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="17" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 18" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="32">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="19479" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="1" kpartic="0" vel="0.165354" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="1" kpartic="5" vel="0.165354" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1022187" len="104" kpslot="8" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="1666666" len="104" kpslot="8" kpartic="0" vel="0.0629921" />
                            <BFD2GrooveHit pos="1940833" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.80315" />
                            <BFD2GrooveHit pos="2500000" len="104" kpslot="1" kpartic="0" vel="0.330709" />
                            <BFD2GrooveHit pos="2500000" len="104" kpslot="1" kpartic="5" vel="0.330709" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3022187" len="104" kpslot="8" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="3500000" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="0" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="8" kpartic="0" vel="0.362205" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="1" kpartic="0" vel="0.330709" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="1" kpartic="5" vel="0.330709" />
                            <BFD2GrooveHit pos="5980416" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5980416" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.755906" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="7004479" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="7028333" len="104" kpslot="8" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.519685" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="18" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 19" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="30">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="511875" len="104" kpslot="1" kpartic="0" vel="0.15748" />
                            <BFD2GrooveHit pos="511875" len="104" kpslot="1" kpartic="5" vel="0.15748" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.496063" />
                            <BFD2GrooveHit pos="1019479" len="104" kpslot="8" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="1480520" len="104" kpslot="1" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="1480520" len="104" kpslot="1" kpartic="5" vel="0.307087" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="1619375" len="104" kpslot="8" kpartic="0" vel="0.0866142" />
                            <BFD2GrooveHit pos="1935937" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1977708" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.637795" />
                            <BFD2GrooveHit pos="2501458" len="104" kpslot="1" kpartic="3" vel="0.716535" />
                            <BFD2GrooveHit pos="2993958" len="104" kpslot="1" kpartic="3" vel="0.551181" />
                            <BFD2GrooveHit pos="2993958" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3500000" len="104" kpslot="1" kpartic="3" vel="0.811024" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="0" kpartic="0" vel="0.480315" />
                            <BFD2GrooveHit pos="4983750" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.700787" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="0" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="6995625" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.464567" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="19" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 20" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="7">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="28">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="41562" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="958125" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="1038750" len="104" kpslot="8" kpartic="0" vel="0.377953" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.622047" />
                            <BFD2GrooveHit pos="1965416" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.755906" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="8" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3041979" len="104" kpslot="8" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="3500000" len="104" kpslot="0" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="3634270" len="104" kpslot="2" kpartic="4" vel="0.0393701" />
                            <BFD2GrooveHit pos="3907395" len="104" kpslot="1" kpartic="0" vel="0.944882" />
                            <BFD2GrooveHit pos="3907395" len="104" kpslot="1" kpartic="5" vel="0.944882" />
                            <BFD2GrooveHit pos="4021354" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4021354" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="0" kpartic="0" vel="0.496063" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.527559" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="4" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="5541562" len="104" kpslot="5" kpartic="0" vel="0.968504" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="0" kpartic="0" vel="0.503937" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="0" kpartic="0" vel="0.574803" />
                            <BFD2GrooveHit pos="6751041" len="104" kpslot="8" kpartic="0" vel="0.0629921" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="1" kpartic="3" vel="0.787402" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.574803" />
                            <BFD2GrooveHit pos="7516770" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="20" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 21" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="21">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.677165" />
                            <BFD2GrooveHit pos="1985625" len="104" kpslot="2" kpartic="10" vel="0.834646" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.866142" />
                            <BFD2GrooveHit pos="2500000" len="104" kpslot="2" kpartic="0" vel="0.0551181" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="10" vel="0.968504" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="2" kpartic="0" vel="0.125984" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="1" kpartic="0" vel="0.0314961" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="1" kpartic="5" vel="0.0314961" />
                            <BFD2GrooveHit pos="5020416" len="104" kpslot="2" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="5496979" len="104" kpslot="0" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="5520416" len="104" kpslot="2" kpartic="4" vel="0.0393701" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.755906" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="2" kpartic="0" vel="0.125984" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.692913" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="21" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 22" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="26">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="0" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="986354" len="104" kpslot="1" kpartic="0" vel="0.0314961" />
                            <BFD2GrooveHit pos="986354" len="104" kpslot="1" kpartic="5" vel="0.0314961" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="1166562" len="104" kpslot="8" kpartic="0" vel="0.0866142" />
                            <BFD2GrooveHit pos="1958125" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.755906" />
                            <BFD2GrooveHit pos="2490729" len="104" kpslot="2" kpartic="0" vel="0.165354" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="0" vel="0.307087" />
                            <BFD2GrooveHit pos="3997395" len="104" kpslot="0" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="3997395" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4506979" len="104" kpslot="0" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="4997395" len="104" kpslot="1" kpartic="0" vel="0.0393701" />
                            <BFD2GrooveHit pos="4997395" len="104" kpslot="1" kpartic="5" vel="0.0393701" />
                            <BFD2GrooveHit pos="4997395" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="5143958" len="104" kpslot="8" kpartic="0" vel="0.0866142" />
                            <BFD2GrooveHit pos="5161562" len="104" kpslot="2" kpartic="0" vel="0.102362" />
                            <BFD2GrooveHit pos="5977916" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5997395" len="104" kpslot="1" kpartic="3" vel="0.661417" />
                            <BFD2GrooveHit pos="6997395" len="104" kpslot="2" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="7497291" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="7606666" len="104" kpslot="2" kpartic="4" vel="0.0393701" />
                            <BFD2GrooveHit pos="7667916" len="104" kpslot="8" kpartic="0" vel="0.0866142" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="22" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 23" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="19">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="2" vel="1" />
                            <BFD2GrooveHit pos="497395" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="997395" len="104" kpslot="2" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="997395" len="104" kpslot="1" kpartic="0" vel="0.149606" />
                            <BFD2GrooveHit pos="997395" len="104" kpslot="1" kpartic="5" vel="0.149606" />
                            <BFD2GrooveHit pos="997395" len="104" kpslot="0" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="1997395" len="104" kpslot="1" kpartic="3" vel="0.80315" />
                            <BFD2GrooveHit pos="2016875" len="104" kpslot="2" kpartic="2" vel="1" />
                            <BFD2GrooveHit pos="2997291" len="104" kpslot="2" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.645669" />
                            <BFD2GrooveHit pos="4019479" len="104" kpslot="2" kpartic="2" vel="0.984252" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="0" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.866142" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="2" kpartic="2" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="7508750" len="104" kpslot="8" kpartic="0" vel="0.0866142" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="23" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 24" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="16">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="0" kpartic="0" vel="0.590551" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="1019479" len="104" kpslot="2" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="1971250" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.818898" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="0" vel="0.291339" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.614173" />
                            <BFD2GrooveHit pos="4022291" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="0" kpartic="0" vel="0.645669" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="5992395" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.787402" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.755906" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="24" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 25" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="18">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="0" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="980520" len="104" kpslot="1" kpartic="0" vel="0.0393701" />
                            <BFD2GrooveHit pos="980520" len="104" kpslot="1" kpartic="5" vel="0.0393701" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="1019583" len="104" kpslot="2" kpartic="0" vel="0.299213" />
                            <BFD2GrooveHit pos="1977708" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.858268" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.645669" />
                            <BFD2GrooveHit pos="4022291" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4499895" len="104" kpslot="0" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="5958333" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.779528" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="0" kpartic="0" vel="0.732283" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="25" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-720" edZm="128.099">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 26" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="12" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="22">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="0" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="0" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="1041666" len="104" kpslot="2" kpartic="0" vel="0.188976" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="1961041" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.716535" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5007395" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="5953854" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="3" vel="0.724409" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="7508958" len="104" kpslot="0" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="8000000" len="104" kpslot="2" kpartic="10" vel="0.96063" />
                            <BFD2GrooveHit pos="8500000" len="104" kpslot="0" kpartic="0" vel="0.535433" />
                            <BFD2GrooveHit pos="8999895" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="9006250" len="104" kpslot="0" kpartic="0" vel="0.661417" />
                            <BFD2GrooveHit pos="9991250" len="104" kpslot="2" kpartic="10" vel="0.992126" />
                            <BFD2GrooveHit pos="9999895" len="104" kpslot="1" kpartic="3" vel="0.771654" />
                            <BFD2GrooveHit pos="10999895" len="104" kpslot="2" kpartic="0" vel="0.228346" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="26" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 27" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="18">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="1010416" len="104" kpslot="2" kpartic="0" vel="0.188976" />
                            <BFD2GrooveHit pos="1499895" len="104" kpslot="0" kpartic="0" vel="0.692913" />
                            <BFD2GrooveHit pos="1964687" len="104" kpslot="2" kpartic="10" vel="0.992126" />
                            <BFD2GrooveHit pos="2009166" len="104" kpslot="1" kpartic="3" vel="0.755906" />
                            <BFD2GrooveHit pos="2994270" len="104" kpslot="0" kpartic="0" vel="0.677165" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="3487083" len="104" kpslot="0" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="3999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4510833" len="104" kpslot="0" kpartic="0" vel="0.543307" />
                            <BFD2GrooveHit pos="4977187" len="104" kpslot="1" kpartic="0" vel="0.0314961" />
                            <BFD2GrooveHit pos="4977187" len="104" kpslot="1" kpartic="5" vel="0.0314961" />
                            <BFD2GrooveHit pos="4999895" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="5003333" len="104" kpslot="0" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="5969270" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="1" kpartic="3" vel="0.669291" />
                            <BFD2GrooveHit pos="7015208" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="27" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 28" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="29">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="0.732283" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="244583" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="497187" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="742604" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="986979" len="104" kpslot="2" kpartic="0" vel="0.322835" />
                            <BFD2GrooveHit pos="1499895" len="104" kpslot="0" kpartic="0" vel="0.661417" />
                            <BFD2GrooveHit pos="1987604" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.850394" />
                            <BFD2GrooveHit pos="2502187" len="104" kpslot="2" kpartic="0" vel="0.228346" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="1" kpartic="3" vel="0.464567" />
                            <BFD2GrooveHit pos="3004687" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="3990520" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3999895" len="104" kpslot="2" kpartic="4" vel="0.0393701" />
                            <BFD2GrooveHit pos="3999895" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="4001562" len="104" kpslot="0" kpartic="0" vel="0.653543" />
                            <BFD2GrooveHit pos="4245416" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="4494479" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="4739687" len="104" kpslot="2" kpartic="0" vel="0.291339" />
                            <BFD2GrooveHit pos="4990104" len="104" kpslot="2" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="5521041" len="104" kpslot="2" kpartic="4" vel="0.0393701" />
                            <BFD2GrooveHit pos="5982291" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="1" kpartic="3" vel="0.606299" />
                            <BFD2GrooveHit pos="6251458" len="104" kpslot="2" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="6501145" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="6748333" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="6996354" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="7234166" len="104" kpslot="2" kpartic="0" vel="0.125984" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="28" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 29" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="33">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.661417" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="4" vel="0.0393701" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="0.929134" />
                            <BFD2GrooveHit pos="144687" len="104" kpslot="8" kpartic="0" vel="0.0944882" />
                            <BFD2GrooveHit pos="247604" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="472916" len="104" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="721770" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="985000" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="1129791" len="104" kpslot="2" kpartic="0" vel="0.110236" />
                            <BFD2GrooveHit pos="1499895" len="104" kpslot="2" kpartic="4" vel="0.0472441" />
                            <BFD2GrooveHit pos="1499895" len="104" kpslot="0" kpartic="0" vel="0.740157" />
                            <BFD2GrooveHit pos="1992395" len="104" kpslot="1" kpartic="3" vel="0.716535" />
                            <BFD2GrooveHit pos="1992395" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="2256875" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="2496770" len="104" kpslot="2" kpartic="0" vel="0.15748" />
                            <BFD2GrooveHit pos="2745833" len="104" kpslot="2" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="3007604" len="104" kpslot="2" kpartic="0" vel="0.314961" />
                            <BFD2GrooveHit pos="3999895" len="104" kpslot="2" kpartic="0" vel="0.15748" />
                            <BFD2GrooveHit pos="3999895" len="104" kpslot="0" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="4001354" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="4225208" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="4450625" len="104" kpslot="2" kpartic="0" vel="0.188976" />
                            <BFD2GrooveHit pos="4695520" len="104" kpslot="2" kpartic="0" vel="0.228346" />
                            <BFD2GrooveHit pos="4962708" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="5107500" len="104" kpslot="2" kpartic="0" vel="0.110236" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.708661" />
                            <BFD2GrooveHit pos="5977708" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="1" kpartic="3" vel="0.622047" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="6744791" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="6973020" len="104" kpslot="2" kpartic="0" vel="0.370079" />
                            <BFD2GrooveHit pos="7237395" len="104" kpslot="2" kpartic="0" vel="0.283465" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="29" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 30" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="33">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="0" vel="0.165354" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="0.952756" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="267083" len="104" kpslot="2" kpartic="0" vel="0.228346" />
                            <BFD2GrooveHit pos="450729" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="737291" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="1004583" len="104" kpslot="2" kpartic="0" vel="0.346457" />
                            <BFD2GrooveHit pos="1168645" len="104" kpslot="2" kpartic="0" vel="0.0944882" />
                            <BFD2GrooveHit pos="1499895" len="104" kpslot="0" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="1980416" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.80315" />
                            <BFD2GrooveHit pos="2234062" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="2501250" len="104" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="2739895" len="104" kpslot="2" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="2993750" len="104" kpslot="2" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="3231458" len="104" kpslot="2" kpartic="0" vel="0.0787402" />
                            <BFD2GrooveHit pos="3982291" len="104" kpslot="2" kpartic="10" vel="0.944882" />
                            <BFD2GrooveHit pos="3999895" len="104" kpslot="0" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="4001458" len="104" kpslot="7" kpartic="0" vel="0.708661" />
                            <BFD2GrooveHit pos="4246354" len="104" kpslot="2" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="4490937" len="104" kpslot="2" kpartic="0" vel="0.188976" />
                            <BFD2GrooveHit pos="4749062" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="4986875" len="104" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="0" kpartic="0" vel="0.677165" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="2" kpartic="4" vel="0.0393701" />
                            <BFD2GrooveHit pos="5990833" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="6246041" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="6491458" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="6736041" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="6999895" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="7235833" len="104" kpslot="2" kpartic="0" vel="0.11811" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="30" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 31" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="31">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.645669" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="0.937008" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="0" vel="0.188976" />
                            <BFD2GrooveHit pos="252708" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="496666" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="738958" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="998333" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="1078958" len="104" kpslot="2" kpartic="0" vel="0.15748" />
                            <BFD2GrooveHit pos="1499895" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="1510416" len="104" kpslot="2" kpartic="4" vel="0.0472441" />
                            <BFD2GrooveHit pos="1992604" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="104" kpslot="1" kpartic="0" vel="0.944882" />
                            <BFD2GrooveHit pos="2000000" len="104" kpslot="1" kpartic="5" vel="0.944882" />
                            <BFD2GrooveHit pos="2244687" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="2494895" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="2753125" len="104" kpslot="2" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="3003854" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="3252916" len="104" kpslot="2" kpartic="0" vel="0.0944882" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="10" vel="0.779528" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="7" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="4500000" len="104" kpslot="1" kpartic="0" vel="0.133858" />
                            <BFD2GrooveHit pos="4500000" len="104" kpslot="1" kpartic="5" vel="0.133858" />
                            <BFD2GrooveHit pos="4999479" len="104" kpslot="8" kpartic="0" vel="0.291339" />
                            <BFD2GrooveHit pos="4999479" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5500000" len="104" kpslot="0" kpartic="0" vel="0.543307" />
                            <BFD2GrooveHit pos="5982291" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="1" kpartic="3" vel="0.614173" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="8" kpartic="0" vel="0.425197" />
                            <BFD2GrooveHit pos="6999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="7014895" len="104" kpslot="8" kpartic="0" vel="0.299213" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="31" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="-207" edZm="128.104">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 32" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="29">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.661417" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="8" kpartic="0" vel="0.354331" />
                            <BFD2GrooveHit pos="333333" len="104" kpslot="1" kpartic="0" vel="0.283465" />
                            <BFD2GrooveHit pos="333333" len="104" kpslot="1" kpartic="5" vel="0.283465" />
                            <BFD2GrooveHit pos="666562" len="104" kpslot="1" kpartic="3" vel="0.614173" />
                            <BFD2GrooveHit pos="1000000" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="1000000" len="104" kpslot="1" kpartic="0" vel="0.92126" />
                            <BFD2GrooveHit pos="1000000" len="104" kpslot="1" kpartic="5" vel="0.92126" />
                            <BFD2GrooveHit pos="1487708" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="1666562" len="104" kpslot="0" kpartic="0" vel="0.622047" />
                            <BFD2GrooveHit pos="2000000" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="104" kpslot="8" kpartic="0" vel="0.0866142" />
                            <BFD2GrooveHit pos="2503229" len="104" kpslot="2" kpartic="0" vel="0.228346" />
                            <BFD2GrooveHit pos="2830520" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="3165208" len="104" kpslot="2" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="3507916" len="104" kpslot="1" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="3507916" len="104" kpslot="1" kpartic="5" vel="0.771654" />
                            <BFD2GrooveHit pos="3784270" len="104" kpslot="1" kpartic="3" vel="0.543307" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="4999895" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="5494791" len="104" kpslot="0" kpartic="0" vel="0.559055" />
                            <BFD2GrooveHit pos="5661458" len="104" kpslot="8" kpartic="0" vel="0.0787402" />
                            <BFD2GrooveHit pos="5993125" len="104" kpslot="1" kpartic="3" vel="0.622047" />
                            <BFD2GrooveHit pos="6009062" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="6524166" len="104" kpslot="2" kpartic="0" vel="0.102362" />
                            <BFD2GrooveHit pos="7003229" len="104" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="7494583" len="104" kpslot="0" kpartic="0" vel="0.519685" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="32" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128.099">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down 33" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="12" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="37">
                            <BFD2GrooveHit pos="1458" len="104" kpslot="0" kpartic="0" vel="0.622047" />
                            <BFD2GrooveHit pos="1458" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="494375" len="104" kpslot="1" kpartic="3" vel="0.125984" />
                            <BFD2GrooveHit pos="1006250" len="104" kpslot="0" kpartic="0" vel="0.511811" />
                            <BFD2GrooveHit pos="1025625" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="1499895" len="104" kpslot="0" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="2000000" len="104" kpslot="1" kpartic="3" vel="0.511811" />
                            <BFD2GrooveHit pos="2013750" len="104" kpslot="2" kpartic="0" vel="0.23622" />
                            <BFD2GrooveHit pos="2507187" len="104" kpslot="2" kpartic="0" vel="0.110236" />
                            <BFD2GrooveHit pos="3005625" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="3507916" len="104" kpslot="0" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.574803" />
                            <BFD2GrooveHit pos="4022187" len="104" kpslot="2" kpartic="0" vel="0.181102" />
                            <BFD2GrooveHit pos="4500000" len="104" kpslot="1" kpartic="0" vel="0.110236" />
                            <BFD2GrooveHit pos="4500000" len="104" kpslot="1" kpartic="5" vel="0.110236" />
                            <BFD2GrooveHit pos="4999895" len="104" kpslot="0" kpartic="0" vel="0.496063" />
                            <BFD2GrooveHit pos="5019062" len="104" kpslot="2" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="5500000" len="104" kpslot="0" kpartic="0" vel="0.543307" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="1" kpartic="3" vel="0.417323" />
                            <BFD2GrooveHit pos="5999895" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="6492187" len="104" kpslot="2" kpartic="0" vel="0.11811" />
                            <BFD2GrooveHit pos="6999895" len="104" kpslot="2" kpartic="0" vel="0.188976" />
                            <BFD2GrooveHit pos="7500000" len="104" kpslot="0" kpartic="0" vel="0.503937" />
                            <BFD2GrooveHit pos="8000000" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="8000000" len="104" kpslot="0" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="8499895" len="104" kpslot="1" kpartic="0" vel="0.149606" />
                            <BFD2GrooveHit pos="8499895" len="104" kpslot="1" kpartic="5" vel="0.149606" />
                            <BFD2GrooveHit pos="8977708" len="105" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="9000000" len="104" kpslot="0" kpartic="0" vel="0.503937" />
                            <BFD2GrooveHit pos="9492708" len="104" kpslot="0" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="9499895" len="104" kpslot="1" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="9499895" len="104" kpslot="1" kpartic="5" vel="0.220472" />
                            <BFD2GrooveHit pos="9985104" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="10000000" len="104" kpslot="1" kpartic="3" vel="0.440945" />
                            <BFD2GrooveHit pos="10499895" len="104" kpslot="1" kpartic="3" vel="0.527559" />
                            <BFD2GrooveHit pos="11000000" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="11499895" len="104" kpslot="1" kpartic="3" vel="0.598425" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="33" />
                <BFD2GrooveSlot fill="true" endtrig="fill">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam GetDown Fill 1" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="27">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.637795" />
                            <BFD2GrooveHit pos="6041" len="104" kpslot="2" kpartic="0" vel="0.220472" />
                            <BFD2GrooveHit pos="67187" len="104" kpslot="5" kpartic="0" vel="0.0393701" />
                            <BFD2GrooveHit pos="67187" len="104" kpslot="5" kpartic="0" vel="0.0314961" />
                            <BFD2GrooveHit pos="500312" len="104" kpslot="1" kpartic="0" vel="0.661417" />
                            <BFD2GrooveHit pos="500312" len="104" kpslot="1" kpartic="5" vel="0.661417" />
                            <BFD2GrooveHit pos="992604" len="104" kpslot="2" kpartic="0" vel="0.314961" />
                            <BFD2GrooveHit pos="1497187" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="2000104" len="104" kpslot="5" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="2500208" len="104" kpslot="5" kpartic="0" vel="0.88189" />
                            <BFD2GrooveHit pos="3000104" len="104" kpslot="4" kpartic="0" vel="0.834646" />
                            <BFD2GrooveHit pos="3500104" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3500104" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="4000208" len="104" kpslot="2" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="4500104" len="104" kpslot="0" kpartic="0" vel="0.543307" />
                            <BFD2GrooveHit pos="4994791" len="104" kpslot="0" kpartic="0" vel="0.637795" />
                            <BFD2GrooveHit pos="4994791" len="104" kpslot="2" kpartic="0" vel="0.267717" />
                            <BFD2GrooveHit pos="5075416" len="104" kpslot="2" kpartic="4" vel="0.0393701" />
                            <BFD2GrooveHit pos="5491875" len="104" kpslot="1" kpartic="0" vel="0.188976" />
                            <BFD2GrooveHit pos="5491875" len="104" kpslot="1" kpartic="5" vel="0.188976" />
                            <BFD2GrooveHit pos="5739062" len="104" kpslot="1" kpartic="0" vel="0.204724" />
                            <BFD2GrooveHit pos="5739062" len="104" kpslot="1" kpartic="5" vel="0.204724" />
                            <BFD2GrooveHit pos="5994375" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="5994375" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="6505625" len="104" kpslot="1" kpartic="3" vel="0.598425" />
                            <BFD2GrooveHit pos="7005729" len="104" kpslot="5" kpartic="0" vel="0.905512" />
                            <BFD2GrooveHit pos="7505625" len="104" kpslot="1" kpartic="3" vel="0.0393701" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="34" />
                <BFD2GrooveSlot fill="true" endtrig="fill">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down Fill 2" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="31">
                            <BFD2GrooveHit pos="0" len="104" kpslot="7" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.685039" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="1" kpartic="0" vel="0.228346" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="1" kpartic="5" vel="0.228346" />
                            <BFD2GrooveHit pos="981979" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="1" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="1" kpartic="5" vel="0.212598" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.543307" />
                            <BFD2GrooveHit pos="2004687" len="104" kpslot="1" kpartic="3" vel="0.811024" />
                            <BFD2GrooveHit pos="2024062" len="104" kpslot="2" kpartic="0" vel="0.275591" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="0" vel="0.259843" />
                            <BFD2GrooveHit pos="3666562" len="104" kpslot="1" kpartic="0" vel="0.0314961" />
                            <BFD2GrooveHit pos="3666562" len="104" kpslot="1" kpartic="5" vel="0.0314961" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="0" vel="0.251969" />
                            <BFD2GrooveHit pos="4333333" len="104" kpslot="1" kpartic="0" vel="0.370079" />
                            <BFD2GrooveHit pos="4333333" len="104" kpslot="1" kpartic="5" vel="0.370079" />
                            <BFD2GrooveHit pos="4656770" len="104" kpslot="1" kpartic="0" vel="0.779528" />
                            <BFD2GrooveHit pos="4656770" len="104" kpslot="1" kpartic="5" vel="0.779528" />
                            <BFD2GrooveHit pos="4982395" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4982395" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="5333229" len="104" kpslot="5" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="5666562" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="4" kpartic="0" vel="0.811024" />
                            <BFD2GrooveHit pos="6333229" len="104" kpslot="5" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="6666666" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="6666666" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="1" kpartic="0" vel="0.850394" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="1" kpartic="5" vel="0.850394" />
                            <BFD2GrooveHit pos="7333229" len="104" kpslot="5" kpartic="0" vel="0.889764" />
                            <BFD2GrooveHit pos="7666666" len="104" kpslot="5" kpartic="0" vel="0.787402" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="35" />
                <BFD2GrooveSlot fill="true" endtrig="fill">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down Fill 3" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="8">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="28">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="0" vel="0.19685" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.551181" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="5" vel="0.866142" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="8" kpartic="0" vel="0.370079" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3019375" len="104" kpslot="8" kpartic="0" vel="0.212598" />
                            <BFD2GrooveHit pos="3333333" len="104" kpslot="1" kpartic="0" vel="0.0314961" />
                            <BFD2GrooveHit pos="3333333" len="104" kpslot="1" kpartic="5" vel="0.0314961" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="8" kpartic="0" vel="0.330709" />
                            <BFD2GrooveHit pos="4333333" len="104" kpslot="1" kpartic="0" vel="0.346457" />
                            <BFD2GrooveHit pos="4333333" len="104" kpslot="1" kpartic="5" vel="0.346457" />
                            <BFD2GrooveHit pos="4666562" len="104" kpslot="1" kpartic="0" vel="0.826772" />
                            <BFD2GrooveHit pos="4666562" len="104" kpslot="1" kpartic="5" vel="0.826772" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="1" kpartic="0" vel="0.944882" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="1" kpartic="5" vel="0.944882" />
                            <BFD2GrooveHit pos="5333229" len="104" kpslot="5" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="5666562" len="104" kpslot="0" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="0" vel="0.968504" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="1" kpartic="5" vel="0.968504" />
                            <BFD2GrooveHit pos="6333229" len="104" kpslot="5" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="6666666" len="104" kpslot="4" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="0" kpartic="0" vel="0.645669" />
                            <BFD2GrooveHit pos="7333229" len="104" kpslot="3" kpartic="0" vel="0.716535" />
                            <BFD2GrooveHit pos="7666666" len="104" kpslot="4" kpartic="0" vel="0.889764" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="36" />
                <BFD2GrooveSlot fill="true" endtrig="fill">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down Fill 4" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="8">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="6">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="30" articname="Artic 30" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="28">
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="8" kpartic="0" vel="0.480315" />
                            <BFD2GrooveHit pos="999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1022187" len="104" kpslot="8" kpartic="0" vel="0.401575" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="1979791" len="104" kpslot="2" kpartic="10" vel="0.944882" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="0" vel="0.992126" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="5" vel="0.992126" />
                            <BFD2GrooveHit pos="2019166" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="8" kpartic="0" vel="0.417323" />
                            <BFD2GrooveHit pos="3333333" len="104" kpslot="1" kpartic="1" vel="0.0866142" />
                            <BFD2GrooveHit pos="3980625" len="104" kpslot="8" kpartic="0" vel="0.472441" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.653543" />
                            <BFD2GrooveHit pos="4333333" len="104" kpslot="1" kpartic="0" vel="0.346457" />
                            <BFD2GrooveHit pos="4333333" len="104" kpslot="1" kpartic="5" vel="0.346457" />
                            <BFD2GrooveHit pos="4666562" len="104" kpslot="1" kpartic="0" vel="0.905512" />
                            <BFD2GrooveHit pos="4666562" len="104" kpslot="1" kpartic="5" vel="0.905512" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="1" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="1" kpartic="5" vel="0.724409" />
                            <BFD2GrooveHit pos="5333229" len="104" kpslot="5" kpartic="0" vel="0.637795" />
                            <BFD2GrooveHit pos="5666562" len="104" kpslot="0" kpartic="0" vel="0.590551" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="5" kpartic="0" vel="0.88189" />
                            <BFD2GrooveHit pos="6339166" len="104" kpslot="5" kpartic="0" vel="0.952756" />
                            <BFD2GrooveHit pos="6666666" len="104" kpslot="4" kpartic="0" vel="0.937008" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="4" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="7333229" len="104" kpslot="3" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="7666666" len="104" kpslot="3" kpartic="0" vel="0.559055" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="37" />
                <BFD2GrooveSlot fill="true" endtrig="fill">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down Fill 5" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="4" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="17">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.677165" />
                            <BFD2GrooveHit pos="22187" len="104" kpslot="8" kpartic="0" vel="0.464567" />
                            <BFD2GrooveHit pos="350625" len="104" kpslot="1" kpartic="0" vel="0.433071" />
                            <BFD2GrooveHit pos="350625" len="104" kpslot="1" kpartic="5" vel="0.433071" />
                            <BFD2GrooveHit pos="656770" len="104" kpslot="1" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="656770" len="104" kpslot="1" kpartic="5" vel="0.818898" />
                            <BFD2GrooveHit pos="985104" len="104" kpslot="1" kpartic="3" vel="0.685039" />
                            <BFD2GrooveHit pos="1333229" len="104" kpslot="1" kpartic="3" vel="0.606299" />
                            <BFD2GrooveHit pos="1666562" len="104" kpslot="1" kpartic="3" vel="0.858268" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.677165" />
                            <BFD2GrooveHit pos="2333229" len="104" kpslot="1" kpartic="3" vel="0.84252" />
                            <BFD2GrooveHit pos="2666666" len="104" kpslot="1" kpartic="3" vel="0.787402" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="1" kpartic="3" vel="0.889764" />
                            <BFD2GrooveHit pos="3333229" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3333229" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="3666562" len="104" kpslot="1" kpartic="3" vel="0.708661" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="38" />
                <BFD2GrooveSlot fill="true" endtrig="fill">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down Fill 6" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="47">
                            <BFD2GrooveHit pos="0" len="104" kpslot="2" kpartic="10" vel="0.811024" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="8" kpartic="0" vel="0.354331" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.700787" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="1" kpartic="0" vel="0.80315" />
                            <BFD2GrooveHit pos="500000" len="104" kpslot="1" kpartic="5" vel="0.80315" />
                            <BFD2GrooveHit pos="724583" len="104" kpslot="1" kpartic="3" vel="0.590551" />
                            <BFD2GrooveHit pos="986979" len="104" kpslot="1" kpartic="0" vel="0.606299" />
                            <BFD2GrooveHit pos="986979" len="104" kpslot="1" kpartic="5" vel="0.606299" />
                            <BFD2GrooveHit pos="1253750" len="104" kpslot="1" kpartic="3" vel="0.527559" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="1" kpartic="0" vel="0.708661" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="1" kpartic="5" vel="0.708661" />
                            <BFD2GrooveHit pos="1741250" len="104" kpslot="1" kpartic="3" vel="0.338583" />
                            <BFD2GrooveHit pos="1996770" len="104" kpslot="0" kpartic="0" vel="0.535433" />
                            <BFD2GrooveHit pos="2244062" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="2506875" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="2506875" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="2748541" len="104" kpslot="1" kpartic="3" vel="0.76378" />
                            <BFD2GrooveHit pos="2990937" len="104" kpslot="1" kpartic="0" vel="0.724409" />
                            <BFD2GrooveHit pos="2990937" len="104" kpslot="1" kpartic="5" vel="0.724409" />
                            <BFD2GrooveHit pos="3255312" len="104" kpslot="1" kpartic="3" vel="0.574803" />
                            <BFD2GrooveHit pos="3522500" len="104" kpslot="1" kpartic="0" vel="0.771654" />
                            <BFD2GrooveHit pos="3522500" len="104" kpslot="1" kpartic="5" vel="0.771654" />
                            <BFD2GrooveHit pos="3747812" len="104" kpslot="1" kpartic="3" vel="0.511811" />
                            <BFD2GrooveHit pos="4003958" len="104" kpslot="1" kpartic="0" vel="0.677165" />
                            <BFD2GrooveHit pos="4003958" len="104" kpslot="1" kpartic="5" vel="0.677165" />
                            <BFD2GrooveHit pos="4238125" len="104" kpslot="1" kpartic="3" vel="0.574803" />
                            <BFD2GrooveHit pos="4478333" len="104" kpslot="1" kpartic="0" vel="0.669291" />
                            <BFD2GrooveHit pos="4478333" len="104" kpslot="1" kpartic="5" vel="0.669291" />
                            <BFD2GrooveHit pos="4745416" len="104" kpslot="1" kpartic="3" vel="0.511811" />
                            <BFD2GrooveHit pos="4969062" len="104" kpslot="1" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="4969062" len="104" kpslot="1" kpartic="5" vel="0.598425" />
                            <BFD2GrooveHit pos="5233437" len="104" kpslot="1" kpartic="3" vel="0.456693" />
                            <BFD2GrooveHit pos="5481041" len="104" kpslot="1" kpartic="0" vel="0.732283" />
                            <BFD2GrooveHit pos="5481041" len="104" kpslot="1" kpartic="5" vel="0.732283" />
                            <BFD2GrooveHit pos="5748229" len="104" kpslot="1" kpartic="0" vel="0.370079" />
                            <BFD2GrooveHit pos="5748229" len="104" kpslot="1" kpartic="5" vel="0.370079" />
                            <BFD2GrooveHit pos="5991250" len="104" kpslot="0" kpartic="0" vel="0.338583" />
                            <BFD2GrooveHit pos="6250520" len="104" kpslot="0" kpartic="0" vel="0.629921" />
                            <BFD2GrooveHit pos="6501354" len="104" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="6501354" len="104" kpslot="1" kpartic="5" vel="1" />
                            <BFD2GrooveHit pos="6751666" len="104" kpslot="1" kpartic="3" vel="0.771654" />
                            <BFD2GrooveHit pos="6997812" len="104" kpslot="1" kpartic="0" vel="0.677165" />
                            <BFD2GrooveHit pos="6997812" len="104" kpslot="1" kpartic="5" vel="0.677165" />
                            <BFD2GrooveHit pos="7247395" len="104" kpslot="1" kpartic="3" vel="0.614173" />
                            <BFD2GrooveHit pos="7501041" len="104" kpslot="1" kpartic="0" vel="0.818898" />
                            <BFD2GrooveHit pos="7501041" len="104" kpslot="1" kpartic="5" vel="0.818898" />
                            <BFD2GrooveHit pos="7754375" len="104" kpslot="1" kpartic="3" vel="0.598425" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="39" />
                <BFD2GrooveSlot fill="true" endtrig="fill">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="128">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_path="" info_library="BFD3" info_author="Platinum Samples" info_promourl="platinumsamples" info_comment="(c) 2008" info_name="Glam Get Down Fill 7" version="3" bpm="167" genre="Pop" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="37">
                            <BFD2GrooveHit pos="0" len="104" kpslot="7" kpartic="0" vel="0.866142" />
                            <BFD2GrooveHit pos="0" len="104" kpslot="0" kpartic="0" vel="0.708661" />
                            <BFD2GrooveHit pos="1004375" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1011458" len="104" kpslot="8" kpartic="0" vel="0.496063" />
                            <BFD2GrooveHit pos="1500000" len="104" kpslot="0" kpartic="0" vel="0.519685" />
                            <BFD2GrooveHit pos="1959270" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="1" kpartic="3" vel="0.677165" />
                            <BFD2GrooveHit pos="1999895" len="104" kpslot="8" kpartic="0" vel="0.409449" />
                            <BFD2GrooveHit pos="2999895" len="104" kpslot="2" kpartic="10" vel="1" />
                            <BFD2GrooveHit pos="3022187" len="104" kpslot="8" kpartic="0" vel="0.393701" />
                            <BFD2GrooveHit pos="3166666" len="104" kpslot="1" kpartic="0" vel="0.0314961" />
                            <BFD2GrooveHit pos="3166666" len="104" kpslot="1" kpartic="5" vel="0.0314961" />
                            <BFD2GrooveHit pos="3666562" len="104" kpslot="1" kpartic="0" vel="0.0314961" />
                            <BFD2GrooveHit pos="3666562" len="104" kpslot="1" kpartic="5" vel="0.0314961" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="0" kpartic="0" vel="0.598425" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="2" kpartic="10" vel="0.795276" />
                            <BFD2GrooveHit pos="4000000" len="104" kpslot="8" kpartic="0" vel="0.393701" />
                            <BFD2GrooveHit pos="4333333" len="104" kpslot="1" kpartic="3" vel="0.251969" />
                            <BFD2GrooveHit pos="4541562" len="104" kpslot="1" kpartic="3" vel="0.496063" />
                            <BFD2GrooveHit pos="4750000" len="104" kpslot="1" kpartic="3" vel="0.519685" />
                            <BFD2GrooveHit pos="5000000" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="5333333" len="104" kpslot="0" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="5333333" len="104" kpslot="2" kpartic="4" vel="0.0393701" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="1" kpartic="0" vel="0.92126" />
                            <BFD2GrooveHit pos="5499895" len="104" kpslot="1" kpartic="5" vel="0.92126" />
                            <BFD2GrooveHit pos="5708333" len="104" kpslot="1" kpartic="3" vel="0.661417" />
                            <BFD2GrooveHit pos="6000000" len="104" kpslot="0" kpartic="0" vel="0.582677" />
                            <BFD2GrooveHit pos="6333229" len="104" kpslot="0" kpartic="0" vel="0.566929" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="1" kpartic="0" vel="0.968504" />
                            <BFD2GrooveHit pos="6499895" len="104" kpslot="1" kpartic="5" vel="0.968504" />
                            <BFD2GrooveHit pos="6744791" len="104" kpslot="1" kpartic="3" vel="0.661417" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="1" kpartic="0" vel="0.637795" />
                            <BFD2GrooveHit pos="7000000" len="104" kpslot="1" kpartic="5" vel="0.637795" />
                            <BFD2GrooveHit pos="7250000" len="104" kpslot="1" kpartic="3" vel="0.598425" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="1" kpartic="0" vel="0.755906" />
                            <BFD2GrooveHit pos="7499895" len="104" kpslot="1" kpartic="5" vel="0.755906" />
                            <BFD2GrooveHit pos="7791666" len="104" kpslot="1" kpartic="3" vel="0.566929" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState name="userstate" gridswingamount="0.5">
            <BFD2QuantizeTemplate name="gridquantizetemplate" div="1" divtype="normal" swing="0" />
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
    <BFD2HumanizeTemplate name="fx" bypass="false" qstrength="0" timevarmax="0" timevarprob="0.25" timemult="1" timediv="1" comp="1" gain="0" simplicity="0" velvarmax="0" velvarprob="0.25" sstrength="0">
        <BFD2QuantizeTemplate name="qtemplate" div="16" divtype="normal" swing="0" />
        <BFD2SwingTemplate name="stemplate" swingname="1/16 Note">
            <VFloatVectorMapXY name="timemap" count="3">
                <element x="0" y="0" />
                <element x="0.25" y="0.333333" />
                <element x="0.5" y="0.5" />
            </VFloatVectorMapXY>
        </BFD2SwingTemplate>
    </BFD2HumanizeTemplate>
    <BFD2PatternManagerSettings name="settings" loop="false" grvactive="true" latch="false" poly="false" synctolastbar="false" autofill="false" autofillperiod="16" autoplay="true" autoplaymode="palette" autoplaygroove="60" />
</root>
