<root timeformat="ticks" ppqn="1000000" loop="false" loopstart="0" loopend="4000000" timesig="4/4" bpm="93">
    <BFD2GrooveBundle name="bundle" version="3">
        <BFD2GrooveBundleInfo name="info" info_inhrt="false" info_library="User" info_librarylong="User" info_author="BenoniStudios" info_photo="BENONI DEFSPHERE 93 41G.pal." info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="BENONI DEFSPHERE 93 41G" has_song="false" bpm="93" genre="Metal" timesig="4/4">
            <VObjectArray name="grooves" count="0" />
        </BFD2GrooveBundleInfo>
        <VDictionary name="grooves" version="2" count="41">
            <VDictionaryPair>
                <VValue type="int" value="0" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Intro Rim Click" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="2" />
                        <VObjectArray name="kitpieces" count="2">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="5">
                            <BFD2GrooveHit pos="0" len="1" kpslot="1" kpartic="4" vel="0.729167" />
                            <BFD2GrooveHit pos="703863" len="1" kpslot="1" kpartic="4" vel="0.854167" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="3375000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="3625000" len="1" kpslot="1" kpartic="0" vel="0.979167" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="1" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Intro 1" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="37">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.416667" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="2" kpartic="8" vel="0.625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="1" kpartic="5" vel="0.583333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="2" kpartic="10" vel="0.479167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="2" kpartic="8" vel="0.541667" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7753112" len="1" kpslot="1" kpartic="3" vel="0.666667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="2" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Intro 2 F" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="34">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.416667" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="2" kpartic="8" vel="0.625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="1" kpartic="5" vel="0.583333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="2" kpartic="10" vel="0.479167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="2" kpartic="1" vel="0.75" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="5" kpartic="0" vel="0.895833" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="5" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="4" kpartic="0" vel="0.895833" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="4" kpartic="0" vel="0.895833" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="3" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Verse 1" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="38">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.416667" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="2" kpartic="8" vel="0.625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="1" kpartic="5" vel="0.583333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="2" kpartic="10" vel="0.479167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="2" kpartic="8" vel="0.541667" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="1" vel="0.479167" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7753112" len="1" kpslot="1" kpartic="3" vel="0.666667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="4" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Verse 2 (no crash)" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="37">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="2" kpartic="8" vel="0.625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="1" kpartic="5" vel="0.583333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="2" kpartic="10" vel="0.479167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="2" kpartic="8" vel="0.541667" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="1" vel="0.479167" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7753112" len="1" kpslot="1" kpartic="3" vel="0.666667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="5" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Verse 3 F" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="3" slotindex="12">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="34">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="2" kpartic="8" vel="0.625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="1" kpartic="5" vel="0.583333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="2" kpartic="10" vel="0.479167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="2" kpartic="1" vel="0.75" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="12" kpartic="0" vel="0.895833" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="0" kpartic="0" vel="0.8125" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="1" kpartic="3" vel="0.458333" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="1" kpartic="5" vel="0.520833" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="6" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Verse 4 F2" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="30">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="2" kpartic="8" vel="0.625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="1" kpartic="5" vel="0.583333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="7" vel="0.535" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="5" vel="0.708333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.708333" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="5" kpartic="0" vel="0.645833" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="5" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="1" kpartic="3" vel="0.8125" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="5" vel="0.25" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.8125" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="1" kpartic="3" vel="0.645833" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="7" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Verse 5 " version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="38">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="7" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="2" kpartic="8" vel="0.625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="1" kpartic="5" vel="0.583333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="2" kpartic="10" vel="0.479167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="2" kpartic="0" vel="0.666667" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="1" vel="0.479167" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="7" vel="0.535" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="9" vel="0.479167" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7753112" len="1" kpslot="1" kpartic="3" vel="0.666667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="8" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Verse 6 (no china)" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="37">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="2" kpartic="8" vel="0.625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="1" kpartic="5" vel="0.583333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="2" kpartic="10" vel="0.479167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="2" kpartic="0" vel="0.666667" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="1" vel="0.479167" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="7" vel="0.535" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="9" vel="0.479167" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="8" vel="0.479167" />
                            <BFD2GrooveHit pos="7753112" len="1" kpslot="1" kpartic="3" vel="0.666667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="9" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Verse 7 F3" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="8">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="1" slotindex="11">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="4" slotindex="16">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="9" slotindex="50">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="37">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="2" kpartic="8" vel="0.625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="1" kpartic="5" vel="0.583333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="2" kpartic="10" vel="0.479167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="2" kpartic="0" vel="0.666667" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="4" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="5" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="1" vel="0.708333" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.833333" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="16" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="50" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="8375000" len="1" kpslot="11" kpartic="3" vel="0.588333" />
                            <BFD2GrooveHit pos="12500000" len="1" kpslot="4" kpartic="0" vel="0.833333" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="10" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Verse 8 F4" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="3" slotindex="12">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="32">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.416667" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="2" kpartic="8" vel="0.625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="8" vel="0.545" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="8" vel="0.535" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="2" kpartic="8" vel="0.833333" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="8" vel="0.8125" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="1" kpartic="5" vel="0.916667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="2" vel="0.708333" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="3" vel="0.708333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="3" vel="0.708333" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="1" kpartic="3" vel="0.916667" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="3" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="12" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.770833" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="0" vel="0.770833" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="11" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Chorus 1" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="9" slotindex="50">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="32">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.645833" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.145833" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="1001391" len="1" kpslot="2" kpartic="8" vel="0.541667" />
                            <BFD2GrooveHit pos="1190542" len="1" kpslot="2" kpartic="8" vel="0.3125" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="3" vel="0.729167" />
                            <BFD2GrooveHit pos="1513213" len="1" kpslot="2" kpartic="8" vel="0.4375" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="5" vel="0.520833" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="5" vel="0.604167" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="3" vel="0.520833" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="50" kpartic="2" vel="0.354167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="5006954" len="1" kpslot="2" kpartic="8" vel="0.416667" />
                            <BFD2GrooveHit pos="5201669" len="1" kpslot="2" kpartic="8" vel="0.583333" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="1" kpartic="3" vel="0.875" />
                            <BFD2GrooveHit pos="5507650" len="1" kpslot="2" kpartic="8" vel="0.458333" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="2" vel="0.770833" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="2" kpartic="5" vel="0.770833" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="5" vel="0.770833" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="11750000" len="1" kpslot="1" kpartic="3" vel="1" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="12" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Chorus 2 F" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="8">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="9" slotindex="50">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="37">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.645833" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.145833" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="1001391" len="1" kpslot="2" kpartic="8" vel="0.541667" />
                            <BFD2GrooveHit pos="1190542" len="1" kpslot="2" kpartic="8" vel="0.3125" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="3" vel="0.729167" />
                            <BFD2GrooveHit pos="1513213" len="1" kpslot="2" kpartic="8" vel="0.4375" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="5" vel="0.520833" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="5" vel="0.604167" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="3" vel="0.520833" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="50" kpartic="2" vel="0.354167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="5006954" len="1" kpslot="2" kpartic="8" vel="0.416667" />
                            <BFD2GrooveHit pos="5201669" len="1" kpslot="2" kpartic="8" vel="0.583333" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="1" kpartic="3" vel="0.875" />
                            <BFD2GrooveHit pos="5507650" len="1" kpslot="2" kpartic="8" vel="0.458333" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="1" kpartic="3" vel="0.791667" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="1" kpartic="3" vel="0.416667" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="6625000" len="1" kpslot="5" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="5" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.791667" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="4" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="1" kpartic="3" vel="0.791667" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="4" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="1" kpartic="3" vel="0.791667" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="3" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="11750000" len="1" kpslot="1" kpartic="3" vel="1" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="13" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Chorus 3" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="9" slotindex="50">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="23">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.645833" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.625" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="7" vel="0.916667" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="3" vel="0.729167" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.916667" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="50" kpartic="2" vel="0.354167" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="3" vel="0.645833" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="3" vel="0.645833" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="3" vel="0.645833" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="11750000" len="1" kpslot="1" kpartic="3" vel="1" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="14" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Chorus 4 F" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="9" slotindex="50">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="35">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.645833" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.625" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="7" vel="0.916667" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="3" vel="0.729167" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.916667" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.541667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="1" kpartic="3" vel="0.5625" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="50" kpartic="2" vel="0.354167" />
                            <BFD2GrooveHit pos="4125000" len="1" kpslot="0" kpartic="0" vel="0.645833" />
                            <BFD2GrooveHit pos="4125000" len="1" kpslot="1" kpartic="3" vel="0.5625" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="1" kpartic="4" vel="0.5625" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="3" vel="0.5" />
                            <BFD2GrooveHit pos="4750000" len="1" kpslot="0" kpartic="0" vel="0.458333" />
                            <BFD2GrooveHit pos="4750000" len="1" kpslot="1" kpartic="5" vel="0.729167" />
                            <BFD2GrooveHit pos="4875000" len="1" kpslot="0" kpartic="0" vel="0.520833" />
                            <BFD2GrooveHit pos="4875000" len="1" kpslot="1" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="0" kpartic="0" vel="0.5625" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.916667" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="1" kpartic="3" vel="0.916667" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="3" vel="0.5" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="1" kpartic="3" vel="0.916667" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="3" vel="0.625" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="3" vel="0.5" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.5" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="1" kpartic="3" vel="0.833333" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="1" kpartic="3" vel="0.416667" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="3" vel="0.5" />
                            <BFD2GrooveHit pos="11750000" len="1" kpslot="1" kpartic="3" vel="1" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="15" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Chorus 5 (Crash)" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="4" slotindex="16">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="33">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.645833" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.145833" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="6" kpartic="2" vel="0.5" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="3" vel="0.729167" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="5" vel="0.520833" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="6" kpartic="2" vel="0.5" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="2" kpartic="5" vel="0.604167" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="3" vel="0.520833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="6" kpartic="2" vel="0.5" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="6" kpartic="0" vel="0.520833" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="16" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="5006954" len="1" kpslot="6" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="1" kpartic="3" vel="0.875" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="2" vel="0.770833" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="6" kpartic="0" vel="0.520833" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="2" kpartic="5" vel="0.770833" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="5" vel="0.770833" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="6" kpartic="0" vel="0.520833" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="11750000" len="1" kpslot="1" kpartic="3" vel="1" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="16" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Chorus 6 (China)" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="24">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="7" kpartic="0" vel="0.520833" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.625" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="7" kpartic="0" vel="0.520833" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="3" vel="0.729167" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="7" kpartic="0" vel="0.520833" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.916667" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="7" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="6" kpartic="0" vel="0.375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="7" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="7" kpartic="0" vel="0.375" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="1" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="7" kpartic="0" vel="0.5625" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="7" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="11750000" len="1" kpslot="1" kpartic="3" vel="1" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="17" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Chorus 7 F (China)" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="24">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="7" kpartic="0" vel="0.520833" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.625" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="7" kpartic="0" vel="0.520833" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="3" vel="0.729167" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="7" kpartic="0" vel="0.520833" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.916667" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="7" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="6" kpartic="0" vel="0.375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="7" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="0.916667" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="1" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="7" kpartic="0" vel="0.375" />
                            <BFD2GrooveHit pos="5324061" len="1" kpslot="1" kpartic="3" vel="0.875" />
                            <BFD2GrooveHit pos="5691238" len="1" kpslot="1" kpartic="3" vel="0.875" />
                            <BFD2GrooveHit pos="6008345" len="1" kpslot="4" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="6369958" len="1" kpslot="4" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="6631433" len="1" kpslot="4" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="7015299" len="1" kpslot="3" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="11750000" len="1" kpslot="1" kpartic="3" vel="1" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="18" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DB - Bridge " version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="2">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="7">
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="3" vel="0.208333" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="8" kpartic="3" vel="0.208333" />
                            <BFD2GrooveHit pos="1125000" len="1" kpslot="8" kpartic="3" vel="0.479167" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="8" kpartic="3" vel="0.270833" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="8" kpartic="3" vel="0.5625" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="13" vel="1" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="8" kpartic="1" vel="0.6875" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="19" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="BQaD - Intro" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="40">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="7" vel="0.416667" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="7" vel="0.729167" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="7" vel="0.458333" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="7" vel="0.479167" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="7" vel="0.520833" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="7" vel="0.416667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="6" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="4750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="7" vel="0.729167" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="7" vel="0.458333" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="0" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="7" vel="0.479167" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="7" vel="0.520833" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="20" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="BQaD - Intro 2 F" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="8">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="4" slotindex="16">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="6" slotindex="47">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="42">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="7" vel="0.416667" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="7" vel="0.729167" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="7" vel="0.458333" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="7" vel="0.479167" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="7" vel="0.520833" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="7" vel="0.416667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="6" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="1" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="4750000" len="1" kpslot="1" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="7" vel="0.729167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="4" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="4" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="1" kpartic="2" vel="0.583333" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="7" vel="0.458333" />
                            <BFD2GrooveHit pos="5625000" len="1" kpslot="1" kpartic="2" vel="0.5" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="1" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="1" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="7" vel="0.479167" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="1" kpartic="2" vel="0.583333" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="3" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="3" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="16" kpartic="0" vel="0.895833" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="47" kpartic="0" vel="0.708333" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="21" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="BQaD - Verse 1" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="38">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="7" vel="0.416667" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="7" vel="0.729167" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="7" vel="0.458333" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="7" vel="0.479167" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="6" vel="0.770833" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="7" vel="0.416667" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="4750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="7" vel="0.729167" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="7" vel="0.458333" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="0" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="7" vel="0.479167" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="7" vel="0.520833" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="22" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="BQaD - Verse 2" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="4" slotindex="16">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="42">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="7" vel="0.416667" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.5" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="7" vel="0.729167" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="7" vel="0.458333" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="7" vel="0.479167" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="6" vel="0.770833" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="7" vel="0.416667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="16" kpartic="0" vel="0.5625" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="4750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="7" vel="0.729167" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="7" vel="0.458333" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="0" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="7" vel="0.479167" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="7" vel="0.520833" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="1" kpartic="2" vel="0.1875" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="1" kpartic="2" vel="0.770833" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="23" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="BQaD - Verse 3 F" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="8">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="4" slotindex="16">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="6" slotindex="47">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="52">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="7" vel="0.416667" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="7" vel="0.729167" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="7" vel="0.458333" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="7" vel="0.479167" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="2" vel="0.979167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="7" vel="0.520833" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.854167" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="1" kpartic="2" vel="0.5625" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="7" vel="0.416667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="6" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="1" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="7" vel="0.645833" />
                            <BFD2GrooveHit pos="4750000" len="1" kpslot="1" kpartic="2" vel="0.729167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="7" vel="0.729167" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="4" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="5012876" len="1" kpslot="0" kpartic="0" vel="0.75" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="4" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="1" kpartic="2" vel="0.458333" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="7" vel="0.458333" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="1" kpartic="2" vel="0.875" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="0" kpartic="0" vel="0.75" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="1" kpartic="2" vel="0.354167" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="7" vel="0.479167" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="1" kpartic="2" vel="0.916667" />
                            <BFD2GrooveHit pos="6375000" len="1" kpslot="1" kpartic="2" vel="0.645833" />
                            <BFD2GrooveHit pos="6489270" len="1" kpslot="1" kpartic="2" vel="0.75" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="7" vel="0.541667" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="3" kpartic="0" vel="0.666667" />
                            <BFD2GrooveHit pos="6625000" len="1" kpslot="1" kpartic="2" vel="0.375" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="1" kpartic="2" vel="0.604167" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="2" vel="0.5625" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="16" kpartic="0" vel="0.895833" />
                            <BFD2GrooveHit pos="7125000" len="1" kpslot="1" kpartic="2" vel="0.875" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="1" kpartic="2" vel="0.5625" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="47" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="7416309" len="1" kpslot="1" kpartic="0" vel="0.291667" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="1" kpartic="2" vel="0.916667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="24" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="BQaD - Chorus 1" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="27">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="9" vel="0.520833" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="9" vel="0.8125" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="9" vel="0.5" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="9" vel="0.6875" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="9" vel="0.520833" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="0" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="9" vel="0.625" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="9" vel="0.354167" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="9" vel="0.604167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="9" vel="0.395833" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="3" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="3" kpartic="0" vel="0.666667" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="9" vel="0.833333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="9" vel="0.479167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="9" vel="0.854167" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="0" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="9" vel="0.479167" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="9" vel="0.645833" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="9" vel="0.375" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="9" vel="0.791667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="25" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="BQaD - Chorus 2" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="27">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="9" vel="0.520833" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.5625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="9" vel="0.8125" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="9" vel="0.5" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="9" vel="0.6875" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="9" vel="0.520833" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="4" kpartic="1" vel="0.886667" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="1" kpartic="0" vel="0.886667" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="9" vel="0.625" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="0" vel="0.886667" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="9" vel="0.354167" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="9" vel="0.604167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="9" vel="0.395833" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="0.886667" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="9" vel="0.833333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="9" vel="0.479167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="9" vel="0.854167" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="9" vel="0.479167" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="9" vel="0.645833" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="3" kpartic="0" vel="0.886667" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="9" vel="0.375" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="9" vel="0.791667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="26" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="BQaD - Chorus 3 F" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="33">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="9" vel="0.520833" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.5625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="2" kpartic="9" vel="0.8125" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="0" vel="0.708333" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="9" vel="0.5" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="2" kpartic="9" vel="0.6875" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="9" vel="0.520833" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="4" kpartic="1" vel="0.886667" />
                            <BFD2GrooveHit pos="2250000" len="1" kpslot="1" kpartic="0" vel="0.886667" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="2" kpartic="9" vel="0.625" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="0" vel="0.886667" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="9" vel="0.354167" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="9" vel="0.604167" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="9" vel="0.395833" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="0.886667" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="2" kpartic="9" vel="0.833333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="2" kpartic="9" vel="0.479167" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="2" kpartic="9" vel="0.854167" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="0" kpartic="0" vel="0.791667" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="9" vel="0.479167" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="3" vel="0.541667" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="2" kpartic="9" vel="0.645833" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.583333" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="2" kpartic="9" vel="0.375" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="1" kpartic="3" vel="0.770833" />
                            <BFD2GrooveHit pos="7375000" len="1" kpslot="1" kpartic="3" vel="0.541667" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="1" kpartic="3" vel="0.333333" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="2" kpartic="9" vel="0.791667" />
                            <BFD2GrooveHit pos="7750000" len="1" kpslot="1" kpartic="3" vel="0.541667" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="27" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="BQaD - Bridge 1" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="4" slotindex="16">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="6" slotindex="47">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="29">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.770833" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="6" kpartic="2" vel="0.541667" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.708333" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="16" kpartic="0" vel="0.416667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="7" kpartic="0" vel="0.645833" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="6" kpartic="3" vel="0.583333" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="6" kpartic="3" vel="0.270833" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="6" kpartic="2" vel="0.583333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="6" kpartic="2" vel="0.520833" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.708333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="7" kpartic="0" vel="0.666667" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="47" kpartic="2" vel="0.5" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.770833" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="7" kpartic="0" vel="0.770833" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="28" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="BQaD - Bridge 2" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="8">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="4" slotindex="16">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="6" slotindex="47">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="9" slotindex="50">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="36">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="2" vel="0.770833" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="6" kpartic="3" vel="0.5625" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="6" kpartic="2" vel="0.354167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="3" vel="0.708333" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="6" kpartic="3" vel="0.354167" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="6" kpartic="3" vel="0.583333" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="16" kpartic="0" vel="0.416667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="6" kpartic="3" vel="0.395833" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="3" vel="0.770833" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="7" vel="0.583333" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="2" kpartic="7" vel="0.229167" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="2" kpartic="7" vel="0.6875" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="6" kpartic="2" vel="0.666667" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="50" kpartic="2" vel="0.5" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="3" vel="0.708333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="8" kpartic="3" vel="0.5" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="8" kpartic="3" vel="0.666667" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="8" kpartic="3" vel="0.666667" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="8" kpartic="3" vel="0.520833" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="16" kpartic="0" vel="0.5" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.770833" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.958333" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="47" kpartic="0" vel="0.604167" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="29" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - 4 Count Hi-Hat" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="4" />
                        <VObjectArray name="kitpieces" count="1">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="4">
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="3" vel="0.854167" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="2" kpartic="3" vel="0.604167" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="2" kpartic="3" vel="0.604167" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="2" kpartic="3" vel="0.8125" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="30" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - HH Groove 1" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="1">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="24">
                            <BFD2GrooveHit pos="0" len="15625" kpslot="2" kpartic="8" vel="0.57" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="2" kpartic="8" vel="0.859167" />
                            <BFD2GrooveHit pos="500000" len="15625" kpslot="2" kpartic="8" vel="0.35397" />
                            <BFD2GrooveHit pos="750000" len="1" kpslot="2" kpartic="8" vel="0.859167" />
                            <BFD2GrooveHit pos="1000000" len="15625" kpslot="2" kpartic="8" vel="0.6875" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="2" kpartic="8" vel="0.979167" />
                            <BFD2GrooveHit pos="1500000" len="15625" kpslot="2" kpartic="8" vel="0.412061" />
                            <BFD2GrooveHit pos="2000000" len="15625" kpslot="2" kpartic="8" vel="0.567066" />
                            <BFD2GrooveHit pos="2500000" len="15625" kpslot="2" kpartic="8" vel="0.352146" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="2" kpartic="4" vel="0.520833" />
                            <BFD2GrooveHit pos="3000000" len="15625" kpslot="2" kpartic="8" vel="0.407514" />
                            <BFD2GrooveHit pos="3500000" len="15625" kpslot="2" kpartic="8" vel="0.409932" />
                            <BFD2GrooveHit pos="4000000" len="15625" kpslot="2" kpartic="8" vel="0.57" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="2" kpartic="8" vel="0.859167" />
                            <BFD2GrooveHit pos="4500000" len="15625" kpslot="2" kpartic="8" vel="0.35397" />
                            <BFD2GrooveHit pos="4750000" len="1" kpslot="2" kpartic="8" vel="0.859167" />
                            <BFD2GrooveHit pos="5000000" len="15625" kpslot="2" kpartic="8" vel="0.6875" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="2" kpartic="8" vel="0.979167" />
                            <BFD2GrooveHit pos="5500000" len="15625" kpslot="2" kpartic="8" vel="0.412061" />
                            <BFD2GrooveHit pos="6000000" len="15625" kpslot="2" kpartic="8" vel="0.567066" />
                            <BFD2GrooveHit pos="6500000" len="15625" kpslot="2" kpartic="8" vel="0.352146" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="2" kpartic="4" vel="0.520833" />
                            <BFD2GrooveHit pos="7000000" len="15625" kpslot="2" kpartic="8" vel="0.407514" />
                            <BFD2GrooveHit pos="7500000" len="15625" kpslot="2" kpartic="8" vel="0.409932" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="31" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - HH Groove 2" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="1">
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="25">
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="10" vel="0.333333" />
                            <BFD2GrooveHit pos="250000" len="15625" kpslot="2" kpartic="6" vel="0.243536" />
                            <BFD2GrooveHit pos="500000" len="15625" kpslot="2" kpartic="6" vel="0.686172" />
                            <BFD2GrooveHit pos="1000000" len="15625" kpslot="2" kpartic="6" vel="0.296333" />
                            <BFD2GrooveHit pos="1250000" len="15625" kpslot="2" kpartic="6" vel="0.242683" />
                            <BFD2GrooveHit pos="1500000" len="15625" kpslot="2" kpartic="6" vel="0.68376" />
                            <BFD2GrooveHit pos="1750000" len="15625" kpslot="2" kpartic="6" vel="0.755998" />
                            <BFD2GrooveHit pos="2000000" len="15625" kpslot="2" kpartic="6" vel="0.68285" />
                            <BFD2GrooveHit pos="2500000" len="15625" kpslot="2" kpartic="6" vel="0.966867" />
                            <BFD2GrooveHit pos="3000000" len="15625" kpslot="2" kpartic="6" vel="0.293472" />
                            <BFD2GrooveHit pos="3250000" len="15625" kpslot="2" kpartic="6" vel="0.240336" />
                            <BFD2GrooveHit pos="3500000" len="15625" kpslot="2" kpartic="6" vel="0.677146" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="10" vel="0.208333" />
                            <BFD2GrooveHit pos="4250000" len="15625" kpslot="2" kpartic="6" vel="0.23948" />
                            <BFD2GrooveHit pos="4500000" len="15625" kpslot="2" kpartic="6" vel="0.674727" />
                            <BFD2GrooveHit pos="4750000" len="15625" kpslot="2" kpartic="6" vel="0.745999" />
                            <BFD2GrooveHit pos="5000000" len="15625" kpslot="2" kpartic="6" vel="0.673809" />
                            <BFD2GrooveHit pos="5500000" len="15625" kpslot="2" kpartic="6" vel="0.954036" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="13" vel="1" />
                            <BFD2GrooveHit pos="6250000" len="15625" kpslot="2" kpartic="6" vel="0.237137" />
                            <BFD2GrooveHit pos="6500000" len="15625" kpslot="2" kpartic="6" vel="0.66812" />
                            <BFD2GrooveHit pos="7000000" len="15625" kpslot="2" kpartic="6" vel="0.28852" />
                            <BFD2GrooveHit pos="7250000" len="15625" kpslot="2" kpartic="6" vel="0.236277" />
                            <BFD2GrooveHit pos="7500000" len="15625" kpslot="2" kpartic="6" vel="0.665693" />
                            <BFD2GrooveHit pos="7750000" len="15625" kpslot="2" kpartic="6" vel="0.736" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="32" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - B Groove 3" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="34">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.333333" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="10" vel="0.333333" />
                            <BFD2GrooveHit pos="250000" len="15625" kpslot="2" kpartic="6" vel="0.243536" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="500000" len="15625" kpslot="2" kpartic="6" vel="0.686172" />
                            <BFD2GrooveHit pos="1000000" len="15625" kpslot="2" kpartic="6" vel="0.296333" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1250000" len="15625" kpslot="2" kpartic="6" vel="0.242683" />
                            <BFD2GrooveHit pos="1500000" len="15625" kpslot="2" kpartic="6" vel="0.68376" />
                            <BFD2GrooveHit pos="1750000" len="15625" kpslot="2" kpartic="6" vel="0.755998" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="15625" kpslot="2" kpartic="6" vel="0.68285" />
                            <BFD2GrooveHit pos="2500000" len="15625" kpslot="2" kpartic="6" vel="0.966867" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3000000" len="15625" kpslot="2" kpartic="6" vel="0.293472" />
                            <BFD2GrooveHit pos="3250000" len="15625" kpslot="2" kpartic="6" vel="0.240336" />
                            <BFD2GrooveHit pos="3500000" len="15625" kpslot="2" kpartic="6" vel="0.677146" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="10" vel="0.208333" />
                            <BFD2GrooveHit pos="4250000" len="15625" kpslot="2" kpartic="6" vel="0.23948" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="15625" kpslot="2" kpartic="6" vel="0.674727" />
                            <BFD2GrooveHit pos="4750000" len="15625" kpslot="2" kpartic="6" vel="0.745999" />
                            <BFD2GrooveHit pos="5000000" len="15625" kpslot="2" kpartic="6" vel="0.673809" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="5500000" len="15625" kpslot="2" kpartic="6" vel="0.954036" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="13" vel="1" />
                            <BFD2GrooveHit pos="6250000" len="15625" kpslot="2" kpartic="6" vel="0.237137" />
                            <BFD2GrooveHit pos="6500000" len="15625" kpslot="2" kpartic="6" vel="0.66812" />
                            <BFD2GrooveHit pos="7000000" len="15625" kpslot="2" kpartic="6" vel="0.28852" />
                            <BFD2GrooveHit pos="7250000" len="15625" kpslot="2" kpartic="6" vel="0.236277" />
                            <BFD2GrooveHit pos="7500000" len="15625" kpslot="2" kpartic="6" vel="0.665693" />
                            <BFD2GrooveHit pos="7750000" len="15625" kpslot="2" kpartic="6" vel="0.736" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="33" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - B Groove 4" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="2" slotindex="8">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="3" slotindex="15">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="6" slotindex="47">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="41">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.333333" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="10" vel="0.333333" />
                            <BFD2GrooveHit pos="250000" len="15625" kpslot="2" kpartic="6" vel="0.243536" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="500000" len="15625" kpslot="2" kpartic="6" vel="0.686172" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="47" kpartic="1" vel="0.5625" />
                            <BFD2GrooveHit pos="1000000" len="15625" kpslot="2" kpartic="6" vel="0.296333" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1250000" len="15625" kpslot="2" kpartic="6" vel="0.242683" />
                            <BFD2GrooveHit pos="1500000" len="15625" kpslot="2" kpartic="6" vel="0.68376" />
                            <BFD2GrooveHit pos="1750000" len="15625" kpslot="2" kpartic="6" vel="0.755998" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="15625" kpslot="2" kpartic="6" vel="0.68285" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="15" kpartic="1" vel="0.333333" />
                            <BFD2GrooveHit pos="2500000" len="15625" kpslot="2" kpartic="6" vel="0.966867" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3000000" len="15625" kpslot="2" kpartic="6" vel="0.293472" />
                            <BFD2GrooveHit pos="3250000" len="15625" kpslot="2" kpartic="6" vel="0.240336" />
                            <BFD2GrooveHit pos="3500000" len="15625" kpslot="2" kpartic="6" vel="0.677146" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="2" kpartic="10" vel="0.208333" />
                            <BFD2GrooveHit pos="4250000" len="15625" kpslot="2" kpartic="6" vel="0.23948" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="15625" kpslot="2" kpartic="6" vel="0.674727" />
                            <BFD2GrooveHit pos="4750000" len="15625" kpslot="2" kpartic="6" vel="0.745999" />
                            <BFD2GrooveHit pos="5000000" len="15625" kpslot="2" kpartic="6" vel="0.673809" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="8" kpartic="3" vel="0.1875" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="8" kpartic="3" vel="0.4375" />
                            <BFD2GrooveHit pos="5500000" len="15625" kpslot="2" kpartic="6" vel="0.954036" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="8" kpartic="3" vel="0.208333" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="13" vel="1" />
                            <BFD2GrooveHit pos="6250000" len="15625" kpslot="2" kpartic="6" vel="0.237137" />
                            <BFD2GrooveHit pos="6500000" len="15625" kpslot="2" kpartic="6" vel="0.66812" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="8" kpartic="3" vel="0.3125" />
                            <BFD2GrooveHit pos="7000000" len="15625" kpslot="2" kpartic="6" vel="0.28852" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="8" kpartic="3" vel="0.25" />
                            <BFD2GrooveHit pos="7250000" len="15625" kpslot="2" kpartic="6" vel="0.236277" />
                            <BFD2GrooveHit pos="7500000" len="15625" kpslot="2" kpartic="6" vel="0.665693" />
                            <BFD2GrooveHit pos="7750000" len="15625" kpslot="2" kpartic="6" vel="0.736" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="34" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - B Groove 5" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="7">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="3" slotindex="15">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="6" slotindex="47">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="36">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.333333" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="10" vel="0.333333" />
                            <BFD2GrooveHit pos="250000" len="15625" kpslot="2" kpartic="6" vel="0.243536" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="500000" len="15625" kpslot="2" kpartic="6" vel="0.686172" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="47" kpartic="1" vel="0.5625" />
                            <BFD2GrooveHit pos="1000000" len="15625" kpslot="2" kpartic="6" vel="0.296333" />
                            <BFD2GrooveHit pos="1250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1250000" len="15625" kpslot="2" kpartic="6" vel="0.242683" />
                            <BFD2GrooveHit pos="1500000" len="15625" kpslot="2" kpartic="6" vel="0.68376" />
                            <BFD2GrooveHit pos="1750000" len="15625" kpslot="2" kpartic="6" vel="0.755998" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="15625" kpslot="2" kpartic="6" vel="0.68285" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="15" kpartic="1" vel="0.333333" />
                            <BFD2GrooveHit pos="2500000" len="15625" kpslot="2" kpartic="6" vel="0.966867" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3000000" len="15625" kpslot="2" kpartic="6" vel="0.293472" />
                            <BFD2GrooveHit pos="3250000" len="15625" kpslot="2" kpartic="6" vel="0.240336" />
                            <BFD2GrooveHit pos="3500000" len="15625" kpslot="2" kpartic="6" vel="0.677146" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="6" kpartic="2" vel="0.5" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="0" vel="0.541667" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="6" kpartic="2" vel="0.541667" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="0" kpartic="0" vel="0.8125" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="13" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="7" kpartic="0" vel="0.604167" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="0" kpartic="0" vel="0.8125" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="1" kpartic="0" vel="0.583333" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="0" kpartic="0" vel="0.8125" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="0" vel="0.8125" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.8125" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="0" kpartic="0" vel="0.8125" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="1" kpartic="0" vel="0.708333" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="35" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - B Groove 6" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="7">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Hihat" kpindex="0" slotindex="2">
                                <VObjectArray name="artics" count="16">
                                    <BFD2GrooveArtic articid="0" articname="Open Tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open Shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 Tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 Shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half Tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half Shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 Tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 Shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed Shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable Tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable Shank" />
                                    <BFD2GrooveArtic articid="13" articname="Splash" />
                                    <BFD2GrooveArtic articid="14" articname="Bell Tip" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="3" slotindex="15">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="6" slotindex="47">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="42">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="2" kpartic="10" vel="0.333333" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="250000" len="15625" kpslot="2" kpartic="6" vel="0.243536" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="500000" len="15625" kpslot="2" kpartic="6" vel="0.686172" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="47" kpartic="1" vel="0.5625" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1000000" len="15625" kpslot="2" kpartic="6" vel="0.296333" />
                            <BFD2GrooveHit pos="1250000" len="15625" kpslot="2" kpartic="6" vel="0.242683" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1500000" len="15625" kpslot="2" kpartic="6" vel="0.68376" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1750000" len="15625" kpslot="2" kpartic="6" vel="0.755998" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="15625" kpslot="2" kpartic="6" vel="0.68285" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="15" kpartic="1" vel="0.333333" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="2500000" len="15625" kpslot="2" kpartic="6" vel="0.966867" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3000000" len="15625" kpslot="2" kpartic="6" vel="0.293472" />
                            <BFD2GrooveHit pos="3250000" len="15625" kpslot="2" kpartic="6" vel="0.240336" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3500000" len="15625" kpslot="2" kpartic="6" vel="0.677146" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="6" kpartic="2" vel="0.5" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="0" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="6" kpartic="2" vel="0.541667" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="1" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="2" kpartic="13" vel="1" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="7" kpartic="0" vel="0.604167" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="0" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="0" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="1" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="0" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="7750000" len="1" kpslot="1" kpartic="0" vel="0.625" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="36" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - B Groove 7" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="3" slotindex="15">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="6" slotindex="47">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="42">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="7" kpartic="0" vel="0.458333" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="7" kpartic="0" vel="0.458333" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="47" kpartic="1" vel="0.5625" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="7" kpartic="0" vel="0.291667" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="7" kpartic="0" vel="0.291667" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="7" kpartic="0" vel="0.3125" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="15" kpartic="1" vel="0.333333" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="7" kpartic="0" vel="0.375" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="7" kpartic="0" vel="0.458333" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="1" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="7" kpartic="0" vel="0.458333" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="0" kpartic="0" vel="0.6875" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="7" kpartic="0" vel="0.458333" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="0" kpartic="0" vel="1" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="7" kpartic="0" vel="0.458333" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="0" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="7" kpartic="0" vel="0.458333" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="1" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="7" kpartic="0" vel="0.458333" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="7" kpartic="0" vel="0.375" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="0" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="7" kpartic="0" vel="0.458333" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="0" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="7" kpartic="0" vel="0.458333" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="1" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="0" kpartic="0" vel="0.875" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="7" kpartic="0" vel="0.291667" />
                            <BFD2GrooveHit pos="7750000" len="1" kpslot="1" kpartic="0" vel="0.625" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="37" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - C Groove 1" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="7" slotindex="48">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="9" slotindex="50">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="52">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="0" vel="0.604167" />
                            <BFD2GrooveHit pos="125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="6" kpartic="0" vel="0.604167" />
                            <BFD2GrooveHit pos="750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="6" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="48" kpartic="3" vel="0.8125" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="48" kpartic="3" vel="0.833333" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="50" kpartic="2" vel="0.833333" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="6" kpartic="1" vel="0.833333" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="6" kpartic="1" vel="0.541667" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="6" kpartic="1" vel="0.541667" />
                            <BFD2GrooveHit pos="4750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="6" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="5125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="6" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="6" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="7125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="1" kpartic="3" vel="0.604167" />
                            <BFD2GrooveHit pos="7750000" len="1" kpslot="1" kpartic="3" vel="0.583333" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="38" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - C Groove 2" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="7" slotindex="48">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="9" slotindex="50">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="52">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="0" vel="0.604167" />
                            <BFD2GrooveHit pos="125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="6" kpartic="0" vel="0.604167" />
                            <BFD2GrooveHit pos="750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="6" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="48" kpartic="3" vel="0.8125" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="48" kpartic="3" vel="0.833333" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="50" kpartic="2" vel="0.833333" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="7" kpartic="0" vel="0.541667" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="6" kpartic="1" vel="0.541667" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="6" kpartic="1" vel="0.541667" />
                            <BFD2GrooveHit pos="4750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="7" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="5125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="7" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6750000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="7" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="7125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="1" kpartic="3" vel="0.604167" />
                            <BFD2GrooveHit pos="7750000" len="1" kpslot="1" kpartic="3" vel="0.583333" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="39" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - C Groove 3" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="7" slotindex="48">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="9" slotindex="50">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="54">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="0" vel="0.604167" />
                            <BFD2GrooveHit pos="125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="6" kpartic="0" vel="0.604167" />
                            <BFD2GrooveHit pos="750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="6" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="48" kpartic="3" vel="0.8125" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="48" kpartic="3" vel="0.833333" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="50" kpartic="2" vel="0.833333" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="7" kpartic="0" vel="0.541667" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="6" kpartic="1" vel="0.541667" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="6" kpartic="1" vel="0.541667" />
                            <BFD2GrooveHit pos="4750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="7" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="5125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="7" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="6250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="7" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="7125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="1" kpartic="3" vel="0.520833" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="1" kpartic="0" vel="0.604167" />
                            <BFD2GrooveHit pos="7750000" len="1" kpslot="1" kpartic="3" vel="0.520833" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="40" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000" edSt="0" edZm="0">
                        <BFD2GrooveInfo name="info" info_inhrt="false" info_library="User" info_author="BenoniStudios" info_comment=" Use DEFSPHERE Preset or any preset and add the drums you want" info_name="DS - C Groove 4 F" version="3" bpm="93" genre="Metal" timesig="4/4" denombeats="8" />
                        <VObjectArray name="kitpieces" count="8">
                            <BFD2GrooveKitPiece kpclass="Kick" kpindex="0" slotindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Snare" kpindex="0" slotindex="1">
                                <VObjectArray name="artics" count="9">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side Stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half Edge" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="7" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="0" slotindex="6">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="7" slotindex="48">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="9" slotindex="50">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="3" slotindex="12">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot" />
                                    <BFD2GrooveArtic articid="3" articname="Rim Click" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Cymbal" kpindex="1" slotindex="7">
                                <VObjectArray name="artics" count="5">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="42">
                            <BFD2GrooveHit pos="0" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="0" len="1" kpslot="6" kpartic="0" vel="0.604167" />
                            <BFD2GrooveHit pos="125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="500000" len="1" kpslot="6" kpartic="0" vel="0.604167" />
                            <BFD2GrooveHit pos="750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1500000" len="1" kpslot="6" kpartic="0" vel="0.729167" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="1750000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2500000" len="1" kpslot="48" kpartic="3" vel="0.8125" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="2750000" len="1" kpslot="48" kpartic="3" vel="0.833333" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3000000" len="1" kpslot="1" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3250000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="3500000" len="1" kpslot="50" kpartic="2" vel="0.833333" />
                            <BFD2GrooveHit pos="3750000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="7" kpartic="0" vel="0.541667" />
                            <BFD2GrooveHit pos="4000000" len="1" kpslot="12" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="6" kpartic="1" vel="0.541667" />
                            <BFD2GrooveHit pos="4250000" len="1" kpslot="12" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="4500000" len="1" kpslot="6" kpartic="1" vel="0.541667" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="3" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5000000" len="1" kpslot="7" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="5250000" len="1" kpslot="3" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="5750000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="1" kpartic="3" vel="0.9375" />
                            <BFD2GrooveHit pos="6000000" len="1" kpslot="7" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="6500000" len="1" kpslot="1" kpartic="3" vel="0.6875" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7000000" len="1" kpslot="7" kpartic="0" vel="0.833333" />
                            <BFD2GrooveHit pos="7125000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7250000" len="1" kpslot="0" kpartic="0" vel="0.979167" />
                            <BFD2GrooveHit pos="7375000" len="1" kpslot="0" kpartic="0" vel="0.9375" />
                            <BFD2GrooveHit pos="7500000" len="1" kpslot="0" kpartic="0" vel="0.729167" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState name="userstate" gridswingamount="0.5">
            <BFD2QuantizeTemplate name="gridquantizetemplate" div="32" divtype="normal" swing="0" />
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
    <BFD2HumanizeTemplate name="fx" bypass="false" qstrength="0" timevarmax="0" timevarprob="0.25" timemult="1" timediv="1" comp="1" gain="0" simplicity="0" velvarmax="0" velvarprob="0.25" sstrength="0">
        <BFD2QuantizeTemplate name="qtemplate" div="16" divtype="normal" swing="0" />
        <BFD2SwingTemplate name="stemplate" swingname="1/16 Note">
            <VFloatVectorMapXY name="timemap" count="3">
                <element x="0" y="0" />
                <element x="0.25" y="0.333333" />
                <element x="0.5" y="0.5" />
            </VFloatVectorMapXY>
        </BFD2SwingTemplate>
    </BFD2HumanizeTemplate>
    <BFD2PatternManagerSettings name="settings" loop="false" grvactive="true" latch="false" poly="false" synctolastbar="false" autofill="false" autofillperiod="16" autoplay="true" autoplaymode="palette" autoplaygroove="60" />
</root>
