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                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="3" articname="Bow" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
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                            </BFD2GrooveKitPiece>
                        </VObjectArray>
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                            <BFD2GrooveHit pos="3731250" len="31253" kpslot="3" kpartic="0" vel="0.753968" />
                        </VObjectArray>
                        <VObjectArray name="tsanchors" count="0" />
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState name="userstate" gridswingamount="0.5">
            <BFD2QuantizeTemplate name="gridquantizetemplate" div="16" divtype="normal" swing="0" />
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
    <BFD2HumanizeTemplate name="fx" bypass="false" qstrength="0" timevarmax="0" timevarprob="0.25" timemult="1" timediv="1" comp="1" gain="0" simplicity="0" velvarmax="0" velvarprob="0.25" sstrength="0">
        <BFD2QuantizeTemplate name="qtemplate" div="16" divtype="normal" swing="0" />
        <BFD2SwingTemplate name="stemplate" swingname="1/16 Note">
            <VFloatVectorMapXY name="timemap" count="3">
                <element x="0" y="0" />
                <element x="0.25" y="0.333333" />
                <element x="0.5" y="0.5" />
            </VFloatVectorMapXY>
        </BFD2SwingTemplate>
    </BFD2HumanizeTemplate>
    <BFD2PatternManagerSettings name="settings" loop="true" grvactive="true" latch="false" poly="false" synctolastbar="false" autofill="false" autofillperiod="16" autoplay="true" autoplaygroove="-1" />
</root>
