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                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5230208" vel="0.124982"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5356250" vel="0.124982"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5466666" vel="0.0739948"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5575000" vel="0.0956486"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5712500" vel="0.147267"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5838541" vel="0.124982"/>
                            <BFD2GrooveHit kpartic="0" kpslot="1" len="15625" pos="5992708" vel="0.442197"/>
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState gridswingamount="0.5" name="userstate">
            <BFD2QuantizeTemplate div="1" divtype="normal" name="gridquantizetemplate" swing="0"/>
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
    <BFD2HumanizeTemplate bypass="false" comp="1" gain="0" name="fx" qstrength="0" simplicity="0" sstrength="0" timediv="1" timemult="1" timevarmax="0" timevarprob="0.25" velvarmax="0" velvarprob="0.25">
        <BFD2QuantizeTemplate div="16" divtype="normal" name="qtemplate" swing="0"/>
        <BFD2SwingTemplate name="stemplate" swingname="1/16 Note">
            <VFloatVectorMapXY count="3" name="timemap">
                <element x="0" y="0"/>
                <element x="0.25" y="0.333333"/>
                <element x="0.5" y="0.5"/>
            </VFloatVectorMapXY>
        </BFD2SwingTemplate>
    </BFD2HumanizeTemplate>
    <BFD2PatternManagerSettings autofill="false" autofillperiod="16" autoplay="true" autoplaygroove="60" autoplaymode="palette" grvactive="true" latch="false" loop="false" name="settings" poly="false" synctolastbar="false"/>
</root>