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                                    <BFD2GrooveArtic articid="6" articname="1/4 tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable shank" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
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                            <BFD2GrooveHit pos="0" len="258333" vel="0.503937" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="0" len="254167" vel="0.818898" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="445833" len="254167" vel="0.637795" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="1004167" len="241667" vel="0.748031" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="1012500" len="250000" vel="0.519685" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="1270833" len="441667" vel="0.267717" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="1500000" len="29167" vel="0.669291" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="1741667" len="250000" vel="0.330709" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="2029167" len="254167" vel="0.88189" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2537500" len="245833" vel="0.748031" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="3000000" len="254167" vel="1" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="3012500" len="254167" vel="0.80315" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="3508333" len="262500" vel="0.622047" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="4037500" len="250000" vel="1" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="4516667" len="245833" vel="1" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="5025000" len="254167" vel="1" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="5500000" len="254167" vel="1" kpslot="1" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
    </BFD2GrooveBundle>
</root>
