<root timeformat="ticks" ppqn="1000000">
    <BFD2GrooveBundle name="bundle">
        <BFD2GrooveBundleInfo name="info" info_library="Groove Monkee Progressive" info_author="Groove Monkee" info_authurl="groovemonkee" info_photo="3-4 100 1-Bar Fills 1.pal.png" info_name="3-4 100 1-Bar Fills 1" info_rating="3" bpm="100" genre="Progressive" timesig="3/4">
            <VObjectArray name="grooves" count="0" />
        </BFD2GrooveBundleInfo>
        <VDictionary name="grooves" version="2" count="9">
            <VDictionaryPair>
                <VValue type="int" value="60" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Progressive" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="100 3-4 Fill 01" info_rating="3" bpm="100" genre="Progressive" bars="1" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece slotindex="4" kpclass="Tom" kpindex="1">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="13" kpclass="Tom" kpindex="4">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="3" kpclass="Tom" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="15">
                            <BFD2GrooveHit pos="0" len="150000" vel="0.818898" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="0" len="150000" vel="0.685039" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="229167" len="150000" vel="0.212598" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="483333" len="150000" vel="0.267717" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="745833" len="150000" vel="0.448819" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1016667" len="150000" vel="0.771654" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1279167" len="145833" vel="0.590551" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="1516667" len="150000" vel="0.322835" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="1758333" len="150000" vel="0.708661" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="2025000" len="150000" vel="0.913386" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="2258333" len="150000" vel="0.80315" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="2500000" len="87500" vel="0.543307" kpslot="13" kpartic="0" />
                            <BFD2GrooveHit pos="2600000" len="145833" vel="0.905512" kpslot="13" kpartic="0" />
                            <BFD2GrooveHit pos="2729167" len="83333" vel="0.598425" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="2829167" len="108333" vel="0.716535" kpslot="3" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="61" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Progressive" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="100 3-4 Fill 02" info_rating="3" bpm="100" genre="Progressive" bars="1" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="4">
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="2" kpclass="Hihat" kpindex="0">
                                <VObjectArray name="artics" count="14">
                                    <BFD2GrooveArtic articid="0" articname="Open tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable shank" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="4" kpclass="Tom" kpindex="1">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="17">
                            <BFD2GrooveHit pos="0" len="154167" vel="0.779528" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="0" len="150000" vel="0.826772" kpslot="2" kpartic="4" />
                            <BFD2GrooveHit pos="250000" len="145833" vel="1" kpslot="2" kpartic="10" />
                            <BFD2GrooveHit pos="258333" len="150000" vel="0.212598" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="512500" len="150000" vel="0.244094" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="716667" len="150000" vel="0.724409" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="720833" len="150000" vel="0.732283" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="979167" len="145833" vel="1" kpslot="2" kpartic="10" />
                            <BFD2GrooveHit pos="1000000" len="145833" vel="0.15748" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1183333" len="150000" vel="0.259843" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1450000" len="145833" vel="0.685039" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="1454167" len="145833" vel="0.913386" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="1708333" len="112500" vel="0.259843" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1837500" len="104167" vel="0.204724" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1966667" len="150000" vel="0.929134" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2191667" len="145833" vel="0.826772" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2479167" len="145833" vel="0.779528" kpslot="4" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="62" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Progressive" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="100 3-4 Fill 03" info_rating="3" bpm="100" genre="Progressive" bars="1" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece slotindex="5" kpclass="Tom" kpindex="2">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="4" kpclass="Tom" kpindex="1">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="13" kpclass="Tom" kpindex="4">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="3" kpclass="Tom" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="12" kpclass="Tom" kpindex="3">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="13">
                            <BFD2GrooveHit pos="0" len="100000" vel="0.76378" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="112500" len="112500" vel="0.732283" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="245833" len="150000" vel="0.574803" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="520833" len="145833" vel="0.866142" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="737500" len="150000" vel="0.874016" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="1000000" len="154167" vel="0.818898" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="1258333" len="150000" vel="0.874016" kpslot="13" kpartic="0" />
                            <BFD2GrooveHit pos="1512500" len="150000" vel="0.874016" kpslot="13" kpartic="0" />
                            <BFD2GrooveHit pos="1725000" len="150000" vel="0.566929" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="1983333" len="150000" vel="0.866142" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="2229167" len="154167" vel="0.913386" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="2483333" len="150000" vel="0.393701" kpslot="12" kpartic="0" />
                            <BFD2GrooveHit pos="2716667" len="150000" vel="0.629921" kpslot="12" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="63" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Progressive" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="100 3-4 Fill 04" info_rating="3" bpm="100" genre="Progressive" bars="1" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="3">
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="3" kpclass="Tom" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="11">
                            <BFD2GrooveHit pos="0" len="150000" vel="0.433071" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="0" len="150000" vel="0.19685" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="4167" len="150000" vel="0.409449" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="500000" len="150000" vel="0.314961" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="508333" len="150000" vel="0.551181" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="979167" len="150000" vel="0.582677" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="995833" len="150000" vel="0.874016" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="1479167" len="158333" vel="0.826772" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1500000" len="150000" vel="0.92126" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="1975000" len="212500" vel="0.944882" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2037500" len="87500" vel="0.866142" kpslot="1" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="64" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Progressive" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="100 3-4 Fill 05" info_rating="3" bpm="100" genre="Progressive" bars="1" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="2">
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="10">
                            <BFD2GrooveHit pos="0" len="150000" vel="0.771654" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="12500" len="145833" vel="0.76378" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="233333" len="145833" vel="0.88189" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="470833" len="158333" vel="0.897638" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="991667" len="150000" vel="0.850394" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1220833" len="150000" vel="0.984252" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1483333" len="154167" vel="0.834646" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2004167" len="150000" vel="0.92126" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2504167" len="150000" vel="1" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2733333" len="145833" vel="0.992126" kpslot="1" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="65" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Progressive" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="100 3-4 Fill 06" info_rating="3" bpm="100" genre="Progressive" bars="1" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="4" kpclass="Tom" kpindex="1">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="13" kpclass="Tom" kpindex="4">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="3" kpclass="Tom" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="16">
                            <BFD2GrooveHit pos="0" len="150000" vel="0.645669" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="0" len="150000" vel="0.874016" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="225000" len="150000" vel="0.188976" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="270833" len="150000" vel="0.141732" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="491667" len="150000" vel="0.275591" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="750000" len="150000" vel="0.889764" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="758333" len="150000" vel="0.897638" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="1029167" len="150000" vel="0.259843" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1258333" len="150000" vel="0.251969" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1512500" len="145833" vel="0.92126" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="1516667" len="150000" vel="0.897638" kpslot="13" kpartic="0" />
                            <BFD2GrooveHit pos="1745833" len="150000" vel="0.212598" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1987500" len="145833" vel="0.543307" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2233333" len="150000" vel="0.92126" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="2487500" len="150000" vel="0.708661" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="2729167" len="150000" vel="0.732283" kpslot="3" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="66" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Progressive" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="100 3-4 Fill 07" info_rating="3" bpm="100" genre="Progressive" bars="1" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="2" kpclass="Hihat" kpindex="0">
                                <VObjectArray name="artics" count="14">
                                    <BFD2GrooveArtic articid="0" articname="Open tip" />
                                    <BFD2GrooveArtic articid="1" articname="Open shank" />
                                    <BFD2GrooveArtic articid="2" articname="3/4 tip" />
                                    <BFD2GrooveArtic articid="3" articname="3/4 shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable shank" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="4" kpclass="Tom" kpindex="1">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="3" kpclass="Tom" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="8" kpclass="Cymbal" kpindex="2">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="10">
                            <BFD2GrooveHit pos="0" len="150000" vel="1" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="0" len="150000" vel="0.866142" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="470833" len="150000" vel="0.598425" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="629167" len="150000" vel="0.811024" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="775000" len="150000" vel="0.724409" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="1008333" len="150000" vel="0.811024" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="2012500" len="150000" vel="1" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2025000" len="150000" vel="0.944882" kpslot="8" kpartic="0" />
                            <BFD2GrooveHit pos="2520833" len="150000" vel="0.598425" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2766667" len="150000" vel="0.755906" kpslot="1" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="67" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Progressive" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="100 3-4 Fill 08" info_rating="3" bpm="100" genre="Progressive" bars="1" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="7">
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="8" kpclass="Cymbal" kpindex="2">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="16" kpclass="Cymbal" kpindex="4">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="15" kpclass="Cymbal" kpindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="4" kpclass="Tom" kpindex="1">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="13" kpclass="Tom" kpindex="4">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="16">
                            <BFD2GrooveHit pos="0" len="150000" vel="0.677165" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="16667" len="150000" vel="0.992126" kpslot="8" kpartic="0" />
                            <BFD2GrooveHit pos="258333" len="150000" vel="0.23622" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="500000" len="150000" vel="0.330709" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="741667" len="150000" vel="0.559055" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="741667" len="150000" vel="0.937008" kpslot="16" kpartic="0" />
                            <BFD2GrooveHit pos="1237500" len="150000" vel="0.314961" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1495833" len="150000" vel="0.834646" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="1508333" len="150000" vel="0.952756" kpslot="15" kpartic="0" />
                            <BFD2GrooveHit pos="1750000" len="150000" vel="0.244094" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2004167" len="150000" vel="0.724409" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2258333" len="145833" vel="0.535433" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2508333" len="112500" vel="0.897638" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="2633333" len="150000" vel="0.653543" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="2745833" len="120833" vel="0.622047" kpslot="13" kpartic="0" />
                            <BFD2GrooveHit pos="2883333" len="91667" vel="0.606299" kpslot="13" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="68" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Progressive" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="100 3-4 Fill 09" info_rating="3" bpm="100" genre="Progressive" bars="1" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="5" kpclass="Tom" kpindex="2">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="4" kpclass="Tom" kpindex="1">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="13" kpclass="Tom" kpindex="4">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="3" kpclass="Tom" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="12" kpclass="Tom" kpindex="3">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="12">
                            <BFD2GrooveHit pos="0" len="150000" vel="0.700787" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="254167" len="150000" vel="0.614173" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="495833" len="150000" vel="0.606299" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="733333" len="150000" vel="0.811024" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="1008333" len="150000" vel="0.622047" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="1250000" len="145833" vel="0.897638" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="1516667" len="150000" vel="0.708661" kpslot="13" kpartic="0" />
                            <BFD2GrooveHit pos="1754167" len="150000" vel="0.685039" kpslot="13" kpartic="0" />
                            <BFD2GrooveHit pos="2000000" len="150000" vel="0.858268" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="2250000" len="145833" vel="0.905512" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="2487500" len="150000" vel="0.598425" kpslot="12" kpartic="0" />
                            <BFD2GrooveHit pos="2737500" len="150000" vel="0.740157" kpslot="12" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
    </BFD2GrooveBundle>
</root>
