<root timeformat="ticks" ppqn="1000000">
    <BFD2GrooveBundle name="bundle">
        <BFD2GrooveBundleInfo name="info" info_library="Groove Monkee Metal 2" info_author="Groove Monkee" info_authurl="groovemonkee" info_photo="3-4 Triplet 200 Fills 2-Bar 2.pal.png" info_name="3-4 Triplet 200 Fills 2-Bar 2" info_rating="3" bpm="200" genre="Metal" timesig="3/4">
            <VObjectArray name="grooves" count="0" />
        </BFD2GrooveBundleInfo>
        <VDictionary name="grooves" version="2" count="3">
            <VDictionaryPair>
                <VValue type="int" value="60" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Metal 2" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="200 3-4 2-Bar Triplet 11" info_rating="3" bpm="200" genre="Metal" bars="2" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="5">
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="5" kpclass="Tom" kpindex="2">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="4" kpclass="Tom" kpindex="1">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="3" kpclass="Tom" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="26">
                            <BFD2GrooveHit pos="0" len="125000" vel="0.905512" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="0" len="125000" vel="0.944882" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="308333" len="125000" vel="0.417323" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="483333" len="125000" vel="0.535433" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="641667" len="125000" vel="0.370079" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="808333" len="125000" vel="0.645669" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="979167" len="125000" vel="0.929134" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="1025000" len="125000" vel="0.952756" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="1304167" len="125000" vel="0.76378" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="1650000" len="125000" vel="0.88189" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="2016667" len="125000" vel="0.889764" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="2020833" len="125000" vel="0.968504" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2308333" len="125000" vel="0.732283" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2629167" len="125000" vel="0.874016" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="3004167" len="125000" vel="1" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="3025000" len="125000" vel="0.850394" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="3304167" len="125000" vel="0.80315" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="3641667" len="125000" vel="0.905512" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="4008333" len="125000" vel="0.944882" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="4020833" len="125000" vel="1" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="4308333" len="125000" vel="0.80315" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="4654167" len="125000" vel="0.913386" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="5033333" len="125000" vel="1" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="5033333" len="125000" vel="0.905512" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="5308333" len="125000" vel="0.897638" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="5650000" len="125000" vel="0.88189" kpslot="3" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="61" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Metal 2" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="200 3-4 2-Bar Triplet 12" info_rating="3" bpm="200" genre="Metal" bars="2" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="6">
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="7" kpclass="Cymbal" kpindex="1">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="5" kpclass="Tom" kpindex="2">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="4" kpclass="Tom" kpindex="1">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="3" kpclass="Tom" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="24">
                            <BFD2GrooveHit pos="0" len="125000" vel="0.944882" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="0" len="125000" vel="0.96063" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="0" len="125000" vel="1" kpslot="7" kpartic="0" />
                            <BFD2GrooveHit pos="633333" len="125000" vel="0.661417" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1012500" len="125000" vel="0.96063" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1020833" len="125000" vel="0.88189" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="1308333" len="125000" vel="0.511811" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1641667" len="125000" vel="0.732283" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1987500" len="125000" vel="1" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2004167" len="125000" vel="0.905512" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="2308333" len="125000" vel="0.755906" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2629167" len="125000" vel="0.944882" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2983333" len="125000" vel="1" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="2987500" len="125000" vel="0.92126" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="3308333" len="125000" vel="0.732283" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="3641667" len="125000" vel="0.897638" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="3975000" len="125000" vel="0.984252" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="3987500" len="125000" vel="0.88189" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="4354167" len="125000" vel="0.692913" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="4683333" len="125000" vel="0.858268" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="5020833" len="125000" vel="1" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="5025000" len="125000" vel="0.897638" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="5358333" len="125000" vel="0.76378" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="5679167" len="125000" vel="0.866142" kpslot="3" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="62" />
                <BFD2GrooveSlot fill="false">
                    <BFD2Groove name="groove" timeformat="ticks" ppqn="1000000">
                        <BFD2GrooveInfo name="info" info_library="Groove Monkee Metal 2" info_author="Groove Monkee" info_authurl="groovemonkee" info_name="200 3-4 2-Bar Triplet 13" info_rating="3" bpm="200" genre="Metal" bars="2" timesig="3/4" />
                        <VObjectArray name="kitpieces" count="7">
                            <BFD2GrooveKitPiece slotindex="5" kpclass="Tom" kpindex="2">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="4" kpclass="Tom" kpindex="1">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="3" kpclass="Tom" kpindex="0">
                                <VObjectArray name="artics" count="3">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Alternative" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="7" kpclass="Cymbal" kpindex="1">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="15" kpclass="Cymbal" kpindex="3">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="30">
                            <BFD2GrooveHit pos="0" len="125000" vel="1" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="0" len="125000" vel="0.968504" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="304167" len="125000" vel="0.755906" kpslot="0" kpartic="1" />
                            <BFD2GrooveHit pos="308333" len="125000" vel="0.826772" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="641667" len="125000" vel="0.874016" kpslot="5" kpartic="0" />
                            <BFD2GrooveHit pos="658333" len="125000" vel="0.984252" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="991667" len="125000" vel="1" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="1016667" len="125000" vel="0.787402" kpslot="0" kpartic="1" />
                            <BFD2GrooveHit pos="1312500" len="125000" vel="0.944882" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="1320833" len="125000" vel="0.84252" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="1683333" len="125000" vel="0.787402" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="1687500" len="125000" vel="0.889764" kpslot="0" kpartic="1" />
                            <BFD2GrooveHit pos="2008333" len="125000" vel="0.874016" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="2012500" len="125000" vel="1" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="2304167" len="125000" vel="0.976378" kpslot="0" kpartic="1" />
                            <BFD2GrooveHit pos="2325000" len="125000" vel="0.897638" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="2645833" len="125000" vel="0.889764" kpslot="3" kpartic="0" />
                            <BFD2GrooveHit pos="2654167" len="125000" vel="0.80315" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="2975000" len="125000" vel="1" kpslot="7" kpartic="0" />
                            <BFD2GrooveHit pos="2979167" len="125000" vel="1" kpslot="0" kpartic="1" />
                            <BFD2GrooveHit pos="3312500" len="125000" vel="0.811024" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="3641667" len="125000" vel="0.834646" kpslot="0" kpartic="1" />
                            <BFD2GrooveHit pos="3975000" len="125000" vel="0.811024" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="3975000" len="125000" vel="1" kpslot="15" kpartic="0" />
                            <BFD2GrooveHit pos="4304167" len="125000" vel="0.905512" kpslot="0" kpartic="1" />
                            <BFD2GrooveHit pos="4637500" len="125000" vel="0.992126" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="4970833" len="187500" vel="0.905512" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="5033333" len="4167" vel="1" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="5291667" len="125000" vel="0.889764" kpslot="0" kpartic="1" />
                            <BFD2GrooveHit pos="5637500" len="125000" vel="0.952756" kpslot="0" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
    </BFD2GrooveBundle>
</root>
