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                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
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                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="0" kpclass="Kick" kpindex="0">
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                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="No Snare" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="7" kpclass="Cymbal" kpindex="1">
                                <VObjectArray name="artics" count="4">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Bell" />
                                    <BFD2GrooveArtic articid="2" articname="Edge" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="14">
                            <BFD2GrooveHit pos="16667" len="291667" vel="0.913386" kpslot="4" kpartic="0" />
                            <BFD2GrooveHit pos="329167" len="183333" vel="0.362205" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="512500" len="175000" vel="0.330709" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="695833" len="295833" vel="1" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="991667" len="158333" vel="0.425197" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1150000" len="208333" vel="0.370079" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1358333" len="183333" vel="0.488189" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1550000" len="179167" vel="0.440945" kpslot="1" kpartic="0" />
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                            <BFD2GrooveHit pos="2391667" len="308333" vel="0.779528" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="2666667" len="200000" vel="0.622047" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="3029167" len="308333" vel="1" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="3041667" len="300000" vel="0.866142" kpslot="7" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
    </BFD2GrooveBundle>
</root>
