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                                    <BFD2GrooveArtic articid="3" articname="3/4 shank" />
                                    <BFD2GrooveArtic articid="4" articname="Half tip" />
                                    <BFD2GrooveArtic articid="5" articname="Half shank" />
                                    <BFD2GrooveArtic articid="6" articname="1/4 tip" />
                                    <BFD2GrooveArtic articid="7" articname="1/4 shank" />
                                    <BFD2GrooveArtic articid="8" articname="Closed Tip" />
                                    <BFD2GrooveArtic articid="9" articname="Closed shank" />
                                    <BFD2GrooveArtic articid="10" articname="Pedal" />
                                    <BFD2GrooveArtic articid="11" articname="Variable tip" />
                                    <BFD2GrooveArtic articid="12" articname="Variable shank" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece slotindex="1" kpclass="Snare" kpindex="0">
                                <VObjectArray name="artics" count="8">
                                    <BFD2GrooveArtic articid="0" articname="Hit" />
                                    <BFD2GrooveArtic articid="1" articname="Drag" />
                                    <BFD2GrooveArtic articid="2" articname="Flam" />
                                    <BFD2GrooveArtic articid="3" articname="Rim shot" />
                                    <BFD2GrooveArtic articid="4" articname="Side stick" />
                                    <BFD2GrooveArtic articid="5" articname="Half" />
                                    <BFD2GrooveArtic articid="6" articname="Variable" />
                                    <BFD2GrooveArtic articid="8000" articname="Choke" />
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
                        <VObjectArray name="hits" count="13">
                            <BFD2GrooveHit pos="0" len="333333" vel="0.653543" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="16667" len="333333" vel="0.76378" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="1000000" len="333333" vel="0.76378" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="1008333" len="333333" vel="0.692913" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1020833" len="333333" vel="0.614173" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="1679167" len="333333" vel="0.338583" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="1995833" len="333333" vel="0.645669" kpslot="0" kpartic="0" />
                            <BFD2GrooveHit pos="2008333" len="333333" vel="0.826772" kpslot="2" kpartic="8" />
                            <BFD2GrooveHit pos="2675000" len="333333" vel="0.76378" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="3008333" len="625000" vel="0.874016" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="3012500" len="295833" vel="0.937008" kpslot="2" kpartic="10" />
                            <BFD2GrooveHit pos="3337500" len="4167" vel="0.866142" kpslot="1" kpartic="0" />
                            <BFD2GrooveHit pos="3658333" len="341667" vel="0.88189" kpslot="1" kpartic="0" />
                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
        </VDictionary>
    </BFD2GrooveBundle>
</root>
