$Page Granulator III GranulatorIII_Cover.png *Welcome to Granulator III.* Robert Henke’s much-loved granular synthesizer returns for Live 12 with an improved interface and new features, including two new granular playback modes and MPE modulation of the size, shape and position of your grains. Like its predecessors, Granulator III allows users to explore the creative potential of granular synthesis — looping and modulating short snippets of sound to create new material. The technique lends itself to exploring pads and textures, but this significant update for Live 12 has widened the scope of Henke’s device with deeper functionality and a more intuitive interface. As well as working with samples in the usual way, Granulator III can capture real-time audio. You can now choose from three granular playback modes — Classic Mode which functions just like Granulator II, Loop Mode to work with and create rhythmic content and Cloud Mode for drones and experimental textures. You can also use an MPE-enabled controller in Granulator III to control parameters such as note bends, grain position and size on a per-note basis, allowing for richer expression when playing your uniquely sculpted sounds. All these features and more are loaded into an interface which has been re-designed to be as approachable as possible, putting cinematic soundscapes and evolving sound design within easy reach. If you want a starting point, the Pack also comes bundled with a selection of samples particularly suited to granular synthesis, as well as presets and device templates. Whether you enjoy mutating samples into unrecognizable shapes or want a tool to manipulate sound in the flow of a performance, Granulator III will take you further into sonic exploration than ever before. More: $Link www.roberthenke.com/technology/granulator3.html Divider.tif *Credits* Robert Henke (concept / implementation / UX) Marco Tonni (UX / project management) Eric Carl & Kostya Kazhev (user interface design) *Presets created by* Robert Henke Felix Zoepf Comakid Peter Nyboer Marco Tonni Robert Bruce $Page Getting Started For an in-depth guide, visit $Link Robert's website. Divider.tif *Interface* The user interface of Granulator III consists of three areas: The *Main Display,* the *Modulator Display,* and the *Parameter Display.* The *Main Display* either shows the loaded sample including a visualisation of grain start position, current playback position, and grain size as well as the controls for the *Capture* feature, or it shows the two *Envelopes,* the *LFO* and the *Filter.* The view can either be switched manually by clicking on the top and bottom *Display Selector* buttons on the left or set to automatic switching ('Auto'). In that mode, clicking on a parameter left of 'Variation' switches to *Sample Display,* and clicking on a parameter right of it switches to the *Envelope Display.* Below the Main Display is the *Modulator Display,* which shows the modulations for each of the main parameters. A little triangle indicates for which main parameter the modulations are shown. You can zoom into the waveform, centred around *Position,* with the (+) button at the right bottom of the Sample Display, you can zoom out again via (-) or go back to the full sample view using (ALL). Divider.tif *Loading a Sample* The sample used by Granulator III can either be dragged from the Browser or from Session or Arranger onto the instrument. Note this also works when the *Main Display* is set to Envelope Display. If the *Display Selector* on the left side is set to Auto or to *Sample Display,* the new sample is immediately visible. If *Display Selector* is set to *Envelope Display,* a sample can still be dropped but there will be no visual feedback. Please note that at time of release, sample loading is not supported on Push 3 Standalone. Please make use of the Device Templates and Presets included in the Pack or sync your own presets from Live. Divider.tif *Grain Modes* Granulator III offers three different grain playback modes. *Classic* is based on Granulator II, and provides the most versatile and expressive engine. It creates two overlapping grains per stereo channel, with a very flexible grain envelope. *Loop* is much closer to a 'normal' sampler with crossfading sample playback and random position modulation, providing the ability to play longer sections unaltered, and *Cloud* offers layers of up to 20 non-synced individual grains, especially interesting for creating thick monophonic textures. Divider.tif *Capture* When Capture is enabled via the *I/O* control, an incoming audio signal selected by the two Source choosers can be used as an 'on the fly' sample. It is even possible to set the output from Granulator III as input for resampling. Enabling *I/O* does not immediately replace the currently loaded sample, it just provides the interface for sampling. Granulator III permanently records a few seconds of audio as defined by the capture Length chooser. When *Capture* is pressed, the currently loaded sample will be replaced by that recording, which is always a snapshot of the last few seconds. The parameter settings of Granulator III are unchanged. To discard the recorded sample and go back to the previously loaded one, simply press *Cancel.* Note that *Cancel* will always bring you back to the last loaded sample, even when pressing *Capture* multiple times. To keep the current recording, press *Save.* This opens a file dialogue in which a path for storing the sample needs to be defined. Granulator III will then attempt to save the recording in that folder and reload it as if it was another loaded sample. If you do not Save a sample, it will be lost when re-opening your project and the last loaded sample will be used instead. Divider.tif Visit Robert's homepage here: $Link RobertHenke.com For more Packs from Robert, please check here: $Link www.ableton.com/en/packs/by/robert-henke-monolake/ More Packs available here: $Link www.ableton.com/packs $Comment Status: Translate